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DBNO is still in the game, but there's no crawling around or shooting like described in the dev log. That stuff slowed down combat, trivialized tension and undermined tactical decisions. It also looked silly cuz each battle you'd have all these units crawling around like babies in daycare.
So now, you'll see DBNO, but it's more rare. Usually from non-lethal attacks (shock baton, concussion blast, etc). Or sometimes high DEF characters will survive a lethal attack (that's the benefit of high def). But it's rare. And DBNO units are completely knocked out and cannot move or perform any actions or be revived. And if a stray bullet or explosion hits them, they are dead.
Overall, I'm happy with this design. Tester feedback has been positive too. I think it provides more clarity and meaning to tactical outcomes. Doesn't slow the game down.
Once the strat layer is more finalized this summer, I will think about this again so if anyone sees this message X months later feel free to ping me again about it.
Injuries add character. And an experienced soldier should still have better bravery than a rookie if he is just missing an eye, or better aim if he has a limp. But sure, after three injuries I'm either retiring him or keeping him on because I'm just so damn fond of him, even though he's a one limbed neurotic mangled mess.