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I created a function to feed two bonfires which accepts two coordinates as inputs. And have mates with 2-6 of these commands depending of distance between their targets and fire storage.
Pretty much yes, you can have bots look for wood only from sources but since furnaces also count as sources they will also pick wood from furnaces. So the only solution is to give them the exact coordinates of the trees and make them loop around those.
As an alternative I made a function that contains the coordinates of all the furnaces I've placed so that bots can compare the coordinates they're trying to pick the wood from and if it's the same as the furnaces coordinates then they move on to the next action preventing them from picking wood from the furnaces. But in this case there's a problem, when all wood has been harvested from trees they will get stuck comparing coordinates with the furnaces.
So far the only solution I've found is to actually store the coords of the trees and simply make them loop around those, but since you're not going to plant that many trees anyway it doesn't seem like a big deal anyway, in my case I used the visual capabilities of the game to place the trees coordinates variables in the same pattern as I planted the trees in the ground so it's easier for me to recognize which tree the bot is going to chop down next.
https://steamcommunity.com/sharedfiles/filedetails/?id=3167228018