Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for correcting me, english is not my mother language so I'm always happy when someone points out some spelling error or wrong pronunciation, I love to improve myself! I'll go ahead and edit my post now.
Thanks for this post, it's very helpful! Maybe you can help me with a related question?
How do you prevent the bonfire feeders from taking the storage box? Is it just a matter of making sure you have so many CraftMates making fire that the storage never runs out? At first I tried telling them to 'find and pick' fire, but they just stood at one bonfire, took out a fire, and put it back. So I went to 'pick from' and set the fire storage coordinates. But one fo them picked up the empty storage container and everything froze.
https://steamcommunity.com/sharedfiles/filedetails/?id=3168163472
You just have to tell the bot to pick fire only from storage (the icon below the fire icon) and then add an error path, so if the bot can't find the fire it just makes fire and then go and place it in the bonfire (the blue block with the coordinates).
That's very clever! Though you'll have an upgraded version of bonfire later on that doesn't use fire so you'll might have to change that strategy, also bonfires can't be moved by cargo bots, so you can't move them around automatically to optimize the bots pathing.
Also assigning one bot per bonfire is not very energy efficient, that means you'll have to produce more energy source to keep them charged, so there's also that to keep in mind. Having one bot to keep all bonfires up at once would be optimal and you can actually do that with the upgraded version of bonfires because they also last way longer than basic bonfires.
also, as soon as u fuel up the vulcano ull likely be moving most but ur copper and iron mining to a new location that can never get cold
I'm going to have to hard disagree with this statement. As a seasoned programmer I can completely understand that learning these things takes time. Yes 3k resources is generous but it is not unending. Not enough energy for bots can definitely cause a spiral leading to a run ending disaster. Not progressing past bonfires in that time is not at all doing it wrong, it's learning. This does add an element of stress. I think I read that functions will be able to be shared across runs which is probably important for new players to not feel defeated and quit after a run ending mistake. This is also still in development, if you don't know about it Autonauts is fantastic and while production can halt it will never kill your progress.