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I tried to stop, reset and clear the robots memory then recreate the program. But after few cycles, it happens again. Hope this will be fixed before release :(
Did you report it by ingame reporter, if it contineously exists after restarting game, it should be wery usefull for us.
Looks really serious, hope will fix soon.
Note: robots with starter functions (that you don't need to buy) works perfectly, but when i buy something and use it with some chance this code can break robots after few times they complete it. Every time i use that code which broke one robot will break like that other robots with that code, and then nothing helped me to make them work again. After code restart, after changing code to the other which works perfectly (which has only starter functions), but it broke and it won't work again. They after code restart just doing first command as i said and then freezes.
i sent the bugreport today after re-testing with today game update.
(The bug report dialog can also use some improvement. It seems the text cannot be easily edited - no cursor and only deleting from last character. Also new line seems to be ignored? It is bit anoying.)
Copy(more or less) of bug report message:
Tested on version 0.70.6.steam demo 562
With this saved game the Game crashes after a few minutes (this starts happen after previous game update i think).
Also robots stop doing things for no reason - no error (this is even befor the previous update).
It happens often when having multiple robots with the same program.
Most often they stuck in "Find and Pick" step. They pick the item, put it to right-hand but they do not swap it into the left-hand as they should.
Reseting and restarting robots doesnot help, restarting and loading/continuthe game also doesnot help.
I hope the report it is clear enough, my english is not the best one :)
to spell it out i was using the conditional block i had a route for more, a route for less, but no route for equals. once i routed the equals condition (usually to less) then they kept working
all my bots started (from idle) with a conditional checking that their energy was more or less than 5. less sent them off to find a coal brick, more sent them to whatever the rest of their program was. but when it was exactly 5 they did nothing and appeared to be sitting on idle all the time without doing anything.
i can see this catching people learning coding ( it should be obvious to someone with years of experience (ahem, like me, oops) ). perhaps some kind of message should appear when you dont have a route for every condition. i dont know, that could be annoying, maybe just an optional toggle for an error state to occur if the program had no path to continue (rather than a default to idle)
I read a post where someones bots where eating whatever they had, and you stated that this was desired. which i agree with - but i belive this is the same deal. dont cover up an unexpected condition, fail on it.
Edit: nevermind, i guess my bot somehow started working but it broke again. I hope it will get fixed soon, beacuse i enjoy this game very much =(