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As always, if you encounter something that doesn't feel quite right, please use the in-game feedback option to report a bug, or drop us a line at Support@DireWolfDigital.com.
Thanks for playing Munchkin!
people are automatically more incline to give possessive reviews if they have seen " good will " they already fixed many bugs during EA lets just forgive them for these as well.
also, the moment people have paid money for a product they want it to be better than it already is/less flawed that in it is do them not wanting to appear like a sucker who bought a bad product. ( I would never buy something bad, so the people saying the game i bought is filled with bugs must be lying, because " I " aint a sucker )
If it will ever be.
Thanks for highlighting those issues, friends.
Hey again,
Our QA folks were taking a look at what you described and wanted to know if you reequipped the Kneepads of Allure after changing classes. As they cannot be used by Clerics, when you became a Cleric it would have moved from Equipped to Carried and you would need to equip them once again to gain their benefit. Could this explain what you saw?
I've been playing since early access started, And while a lot of bugs got fixed. There are new ones out of EA and persistent ones..(IMO it wasn't really ready to leave EA yet)
the worst persistent bug besides some clerical error things, is while playing online the screen desyncs/soft freezes sometimes, and timer desyncs that make the timers start and end before they should...
And you're correct it seems like they didn't have any hired testers actually playing online with each other, and likely only play with AI
Because the screen desyncs happen almost every game, and the current solution is to close & relaunch the game to engage the auto rejoin function before it kicks you out for an AI, problem is there's nothing in the game that makes this work around known, so most new players hit one of these desyncs and think they have to resign and try again in a new game, or they don't notice their screen isn't progressing till it's to late, and at that point their chat doesn't update on their end so you can't tell them how to rejoin unless you were on voice with them, and this game doesn't have a voice chat.
And unfortunately once you're an AI there's no rejoining to take over from the AI, and seems the AI make a lot of dumb plays and will trade things normal players wouldn't trade for things they can't use lol, I'd rather the original player or a new player be able to join and take over for an AI, or for that player slot to be removed and no ai replacing them would be better to me.
So when it came to leaving out Transferal Potion they claim it's for the betterment of our own player experience..(when leaving a card out they could code in lessens the experience, nothing else in the base set has the same kick as it.)
but when it comes to desyncs that can kill matches they want you to throw away progress in a match(ruining the experience) that can take over an hour to complete, to send a feedback/game report logs, more than making players aware that the close/rejoin function exists, so we can make sure we can enjoy and get to the end of a match with as many real players remaining as possible, or building in the log sending thing with a relaunch/resync function built-in, as a separate button that sends logs and resync/joins.. because we don't always have time to write a full report, we risk ruining our game by being replaced with an AI..
All of that said, lol I love this game a lot. sorry, I'm bad with being succinct. But it's weird some of the choices DWD has made, the game works fine for the most part, just have to relaunch to rejoin
in regard to OP, i dunno what they mean exactly.
"why can people equip items during combat?"
do you mean that people are kicking down a door, being faced with a monster and switching their items around?
afaik, in the tabletop version, you can switch your equipment around as much as you want until you actually commit to fighting the monsters.
you just have to adhere to the rule of 1 item per equipment slot, unless you have a cheat card, or nobody catches you cheating. . (which is not just freedom to do whatever the frick you want. that line was just a joke and i beleive they removed that line from the rulebook because of all the confusion it caused , but it was reslly just referring to the rule of 1 item per equipment slot. as in, if you "accidentally" count the bonuses from 2 pairs of boots intead of 1, and nobody calls you out on it.. .obviously if nobody knows your cheating, then you can do it, there doesn't need to be a written rule thst says that. it's literally the definition of cheating)
as for the kneepads, i have gotten into so many fights over those stupid things. i even lost a potential friendship over them.
the kneepads don't just let you compel everyone to obey your commands.
they can be only used in a specific situation.
they say "nobody can refuse your request for help"
so then you must refer to the rules, when can you make a request for help?
you can ask for help only when it is your turn and only when you are faced with a monster and then you can only have 1 helper. you go around the table and ask people 1 by one if they will help you fight the monster. if you ask someone and they refuse, you can ask another and another until one agrees.
the only thing the kneepads do is make it so the person you ask can't refuse.
meanwhile, i have been at tables where people try to play fast and loose with it like "hey buddy, would you help me out. . by giving me all your stuff. . .you can't refuse! because i asked you to help me!" and that's just bs, it's not just carte blanche to take away everyones cards and pile them up in a hoard on your side.
or one guy was like it was his GF's turn and she asked him for help and he immediately said "i'll do it and now i'm asking you(me) for help" while it wasn't even his turn. she asked him for help, it was her turn he agreed , she had her 1 helper and he argues to me that he can ask me for help i'm because not helping her, i'm helping him help her
and again that's BS, you can't just daisy chain helpers helping helpers helping helpers. it's 1 freaking helper and then he's like "nope , i googled it, nothing anywhere says i can't do this" and then i say "look, i know you want to win. i respect that, but i think you are deliberately misinterpreting it" and he's like "that's it, i'm not gonna sit here while you accuse me of cheating!" and he stormed out of the building
now if OP is talking about something else entirely, you all can just ignore me and i'll show myself out
and then it says "if drawn face up during the kick open a door phase, monsters immediately attack"
so yeah, i guess "monsters immediately attack" translates to "it is now during a combat"
.
.
which just proves my point that the rules are often unclear and confusing.
in all fairness, my copy is an old copy of the game. i have a physical copy of the game from when it first came out, from before they removed that line about the "it's not cheating if nobody see you". they removed that line in later editions and revised some of the wordings of the rules to make them clearer.
as i said. if i'm wrong about something, i'll admit it.