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For complicated board games is a must. Take a page from Wingspan. There the button will indicate that an action, like revealing cards, or rerolling the birdfeeder can't be undone. Anything else you can "undo" all the way restart your turn.
Example: Judge. I select to use him. Then discover that my only option is to replace berry with stone. I am FORCED to spend a stone instead of a berry. No undo or back button. Bad design that.
Navigating the playing field is also an example, I keep picking up my critter, click on stuff by accident and have to build a card that I didn't want.
Just add an "End Turn" button. Everything before that with the exception of picking up cards from the deck can be undone.
Also, knowing that the only way to activate a location is by dragging/dropping a worker there, I've had numerous times where a worker actually slipped (well, my mouse actually slipped) and fell in the wrong location.
If there's no undo button, shouldn't there at least be a "next player" action to confirm one's turn is over and one is happy with the action?
Lords of Waterdeep has implemented this quite nicely - asking to confirm before we draw a card, asking to confirm before new information is added to the game - and letting us undo actions that provide us with resources (err - adventurers).