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Reminds me of black mesa's awful interloper plug puzzles, those still give me the fizzles.
What bugs me most is that the main toy doesn't even show up half the time, just small cameos and such.
i literally had more enjoyment talking and listening to the catnap cut-out then playing some parts of the game. not to say it is inherently bad or anything, it's just been over-glorified by the community.
However, the chases were awesome (at least, to me) and the gameplay was much better than Chapter 1 and 2, as I could easily remember every segment (of chapter 1 and 2) and how to do it. This one, despite its flaws, I felt having the grabpacks (as well as the puzzle devices,) sort of made Chapter 3 (as well as 1 and 2) feel different from... ugh.... BanBan and other mascot 'horror'.
Combined with the relative lack of bugs and well-done horror and jumpscares put it up there with earlier FNAF games.
But yeah theres too many puzzles.