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Power, like you observed, is uneven in my experience. The base damage is the lowest out of the 3, however the procs make up for it. What I didn't like about it are: it's the most fragile, there's no endgame armor that supports it afaik and there are unavoidable knowledge nodes on the way to useful talents.
Spirit is quite nice, mostly due to the free spirit from Sic' em. With a few talents from astral it addresses one of the nightshade's primary weaknesses - survivability, and does that while also increasing damage. It has endgame equips. The main issue is there are only two weapons that deal wyld damage, one very early and one very late.
Lastly is str/dex which I prefer. Flame, combat and nightshade. Pretty much vanguard with daggers. Warrior's might and eternal rage to passively increase damage. Armor breaker, armor kit + ring of the unstoppable further increases damage. It has endgame armor, unfortunately no endgame dagger.
It's also possible to build around shadowstep's invulnerability for nearly 100% uptime, but it's too all-in of a build for me.
I tried several shield builds and dropped them in favor of the Greatsword/Bleed option.
the best combo is none, going pure 1 tree is the best in term of DPS/Ability usage
Now im testing a build i made my self which works arround fire/burn damage. Going 1h mace and fire relic. It basically combines the physical damage, where the 50% of it is going to fire damage+spellbinder triggers. HOWEVER, im lacking a source of inflicting weakness, which is the only thing i cant figure out how to. Weakness is supposed to trigger on chaos damage, I thought Dark Focus (from nightshade) would trigger weakness, but it doesnt.
Bleed is best treated as a bonus and not something to build around.
As long as you have shadowmelt then any fire damage you do can trigger weakness, including from weapons. Burn damage seems to be excluded. You will of course need to have a chance to trigger weakness in the first place.
I think shadowmelt doesnt trigger weakness, because the fire damage only triggers chaos damage as a bonus, but its not DIRECT chaos damage. Weakness only triggers at direct chaos damage. So im guessing my only option is to find the chaos runestone and enchant it to my wep. (any idea where this runestone is?)
Yeah, that's why im telling you. It doesnt work. An easy way to test is get unstable burst node, and if it doesnt triggers then you're not getting consisten weakness status
Not working for me. None of my fire/burn hits are increasing the weakness chance. Im playing on 1.3 version of the game
For unstable burst to work you need to apply weakness to an already weakened target, which is difficult unless you're doing hits in quick succession e.g. a DoT spell.
So what's your point? shadowmelt by itself does not trigger weakness. And i need a source to trigger it. Therefore i can only see my self using a chaos runestone.