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Grats, go pat yourself on the back or something.
For example, of two 2d-soulslikes with great reviews, Hollow Knight very rarely has pits/spikes in boss rooms, and even more rarely has them in the middle, and they only deal 1 mask of damage.
GRIME if I remember right has instant-death falls, but (afaik) has no pits in boss rooms + exponentially higher mobility with the controllable glide and movement much earlier in the game.
"Getting Gud" enough to win despite bad design doesn't make the design good.
Let's start a new thing. When you see a tiny e-peen stroker post and bother replying, we should say: tiny e-peen.
Just saying, there is a lot of complaining, some of it is justified but the difficulty, probably not
I never said it was a good design, but you have 2 small pitfalls on the left and right side of the map, they're night directly in the middle, there is 3 platforms to jump between, you also have a double jump and wings by this point. Randomly falling to my death was easier than dropping straight into these pits
tiny e-peen
On the other hand ... it was relatively easy for me in my first playthrough because i probably had the strongest build possible: Chaos + Fire, Character Level 100.
I assume Boss fights are way more complicated when you play a dedicated Melee Class and neglect power leveling. So it depends a lot on your Class, Build, and Level.
In the end I think that several Bosses simply need some balance tweaks - in particular the Forest Giant and the Final Boss. They are somewhat unbalanced and ranged Magic Classes often times have a huge advantage compared to Melee Classes.
That build sounds cool, I wanna try more when they push out NG+.
By the time I got to the final boss I was an HP/Adrenaline Stacking Tank, I had about 50-80% dmg reduction, 1800 HP, 2 death passives, the overshield/healing to overshield passives, life stealing back recent hits taken, bleed life steal, wyld dmg life regeneration.
I was doing plently of damage too, my greatsword said about 630 after scaling, and I just uppercut/execute spam.
Being able to piece together stuff from all the different skill trees was nice, ended up being in 4 of them by the end.
I think my next playthrough will be a glass cannon rogue or something goofy.
https://youtu.be/HLDi9oL1Pxw
Brother that DPS is crazy lol, took me about 2-3x as long on each phase bc I built tank/melee but yeah once you see the moves, they're really easy to avoid, I think you have plenty of movement options to not get creamed here
I had a greatsword melee build for my first playthrough and the last boss was pretty easy once I remembered I could use wings to avoid the "floor is lava attack". Then it was simply an issue of smacking him to death and in the 2nd phase I didn't even have to think about the lantern meter, because my damage was enough to kill him quicker than the meter drained.
Sure, the last boss deals a ton of damage, but if you learn the patterns and avoid it... well then you just have to figure out how greedy you can get with your damage.
I agree, and to be fair the boss does take some learning. Thats how it should be no? If its doable in less than 3 mins with any given class depending on how you build your character is it really that unfair?
If you're struggling just take a step back and rethink your approach. This game is incredible and deserves love.