Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Final Boss
I got to the boss room with 4/8 potions, no food buffs, potion buffs, at lvl 70.

Killed him first try, I can see how people could have failed this, he hits hard and you have to micro manage dps and keeping the witch alive.

But come on, I'm pretty sure I killed all the major bosses without dying to them, If I'ma be honest, the first forest troll on the west side of the map killed me more than anything.

People in the mixed reviews yapping about difficulty just need to make better builds or something lol idk what else to say.

**Edit, fall damage killed me the most lol

72 Deaths Total, 96% map completed in 21 Hours.
Most Killed By
Fall 33
Trap 11
Entropic Shades 3
Dreamfield 3
Forest Giant 2
Last edited by Typhoeus; May 16 @ 12:53am
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Showing 1-14 of 14 comments
Kelden May 16 @ 3:16am 
Main character syndrome much? Everyone else is not you.

Grats, go pat yourself on the back or something.
Tornadoawe May 16 @ 7:03am 
Having instant-death pits in the middle of your final boss arena is objectively bad design; it is an excessive punishment for a minor positioning error.
For example, of two 2d-soulslikes with great reviews, Hollow Knight very rarely has pits/spikes in boss rooms, and even more rarely has them in the middle, and they only deal 1 mask of damage.
GRIME if I remember right has instant-death falls, but (afaik) has no pits in boss rooms + exponentially higher mobility with the controllable glide and movement much earlier in the game.
"Getting Gud" enough to win despite bad design doesn't make the design good.
Some people really like stroking their tiny e-peen.

Let's start a new thing. When you see a tiny e-peen stroker post and bother replying, we should say: tiny e-peen.
Typhoeus May 16 @ 1:26pm 
Originally posted by Kelden:
Main character syndrome much? Everyone else is not you.

Grats, go pat yourself on the back or something.

Just saying, there is a lot of complaining, some of it is justified but the difficulty, probably not
Typhoeus May 16 @ 1:28pm 
Originally posted by Tornadoawe:
Having instant-death pits in the middle of your final boss arena is objectively bad design; it is an excessive punishment for a minor positioning error.
For example, of two 2d-soulslikes with great reviews, Hollow Knight very rarely has pits/spikes in boss rooms, and even more rarely has them in the middle, and they only deal 1 mask of damage.
GRIME if I remember right has instant-death falls, but (afaik) has no pits in boss rooms + exponentially higher mobility with the controllable glide and movement much earlier in the game.
"Getting Gud" enough to win despite bad design doesn't make the design good.

I never said it was a good design, but you have 2 small pitfalls on the left and right side of the map, they're night directly in the middle, there is 3 platforms to jump between, you also have a double jump and wings by this point. Randomly falling to my death was easier than dropping straight into these pits
Typhoeus May 16 @ 1:28pm 
Originally posted by Black Captain:
Some people really like stroking their tiny e-peen.

Let's start a new thing. When you see a tiny e-peen stroker post and bother replying, we should say: tiny e-peen.

tiny e-peen
I kind of agree. I had way more trouble with the Forest Giant than with the Final Boss.

On the other hand ... it was relatively easy for me in my first playthrough because i probably had the strongest build possible: Chaos + Fire, Character Level 100.

I assume Boss fights are way more complicated when you play a dedicated Melee Class and neglect power leveling. So it depends a lot on your Class, Build, and Level.

In the end I think that several Bosses simply need some balance tweaks - in particular the Forest Giant and the Final Boss. They are somewhat unbalanced and ranged Magic Classes often times have a huge advantage compared to Melee Classes.
Last edited by Saint Lucifer; May 16 @ 1:39pm
Typhoeus May 16 @ 1:49pm 
Originally posted by Saint Lucifer:
I kind of agree. I had way more trouble with the Forest Giant than with the Final Boss.

On the other hand ... it was relatively easy for me in my first playthrough because i probably had the strongest build possible: Chaos + Fire, Character Level 100.

I assume Boss fights are way more complicated when you play a dedicated Melee Class and neglect power leveling.

In the end I think that several Bosses simply need some balance tweaks - in particular the Forest Giant and the Final Boss. They are somewhat unbalanced and ranged Magic Classes often times have a huge advantage compared to Melee Classes.

That build sounds cool, I wanna try more when they push out NG+.

By the time I got to the final boss I was an HP/Adrenaline Stacking Tank, I had about 50-80% dmg reduction, 1800 HP, 2 death passives, the overshield/healing to overshield passives, life stealing back recent hits taken, bleed life steal, wyld dmg life regeneration.

I was doing plently of damage too, my greatsword said about 630 after scaling, and I just uppercut/execute spam.

Being able to piece together stuff from all the different skill trees was nice, ended up being in 4 of them by the end.

I think my next playthrough will be a glass cannon rogue or something goofy.
DarkLordSen May 16 @ 3:06pm 
Yeah the final boss is a huge skill check. Platforming, skills, tools etc. if you don't play well you just die. If you built your build wrong you just die. So its really a skill issue. Heres my latest run against the final boss for example. He's actually easy if you know what you're doing.


https://youtu.be/HLDi9oL1Pxw
Last edited by DarkLordSen; May 16 @ 3:11pm
Typhoeus May 16 @ 3:24pm 
Originally posted by DarkLordSen:
Yeah the final boss is a huge skill check. Platforming, skills, tools etc. if you don't play well you just die. If you built your build wrong you just die. So its really a skill issue. Heres my latest run against the final boss for example. He's actually easy if you know what you're doing.


https://youtu.be/HLDi9oL1Pxw

Brother that DPS is crazy lol, took me about 2-3x as long on each phase bc I built tank/melee but yeah once you see the moves, they're really easy to avoid, I think you have plenty of movement options to not get creamed here
semeku May 16 @ 4:24pm 
That last boss melted so quick lol.

I had a greatsword melee build for my first playthrough and the last boss was pretty easy once I remembered I could use wings to avoid the "floor is lava attack". Then it was simply an issue of smacking him to death and in the 2nd phase I didn't even have to think about the lantern meter, because my damage was enough to kill him quicker than the meter drained.

Sure, the last boss deals a ton of damage, but if you learn the patterns and avoid it... well then you just have to figure out how greedy you can get with your damage.
flushfire May 16 @ 5:38pm 
Originally posted by Typhoeus:
I was doing plently of damage too, my greatsword said about 630 after scaling
Not really high, although I guess you focused on defensive stats. 1H vanguard can go up to 800+ when buffed, before talents kick in. 900+ after talents.
semeku May 16 @ 6:07pm 
For once I can agree that we shouldn't cater to babies here. The boss balance as it is... well it's actually fine.
Originally posted by semeku:
For once I can agree that we shouldn't cater to babies here. The boss balance as it is... well it's actually fine.

I agree, and to be fair the boss does take some learning. Thats how it should be no? If its doable in less than 3 mins with any given class depending on how you build your character is it really that unfair?

If you're struggling just take a step back and rethink your approach. This game is incredible and deserves love.
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