Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

View Stats:
Replace double jump with high jump?
There're a few things wrong with double jump in this game, but the biggest one is that you can't delay the second jump: it has a specific window on the rising arc of your jump or it will not register the input. I think the main consideration here is that fall deaths are a sacred cow in this game, and the devs don't want you to have any way to circumvent that (both double jump and glide do nothing to mitigate fall deaths).

So instead of double jump that doesn't work like what players expect conventionally, and when your double jump is ONLY meant to reach higher places (unlike normal double jump where you can do a reverse-U shape jumps or other creative stuff when paired with air dash), why not just replace it with increased jump height instead? It achieves the same thing, does not require any change in level design or boss designs, keeps fall deaths as a central mechanic, and does not communicate the wrong message to side-scroller players by breaking convention.

Any thoughts?
< >
Showing 1-2 of 2 comments
flushfire May 15 @ 12:18am 
I'm not a big platformer, so while I am disappointed with the implementation, my gripe is that they give out the traversal skills too late. The double jump appears with nearly a third of the game left.

IMO since it works within the context of the game, it's functional enough. There still are many things like poison and skills that are near useless that should be prioritized.
I honestly think the platforming could use some work especially in the entropy zones having double jump being cut off mid jump or mid fall feels really bad I feel like the implementation of gravity is a bit too brutal for the average player and could be scaled back a bit. For example there are some larger Falls that you can survive throughout the game but others are insta death. I'm not sure if there's something changing this or if the devs just have death boxes in certain areas but the inconsistencies can frustrate players very easily.
< >
Showing 1-2 of 2 comments
Per page: 1530 50