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However, there is a valid criticism that is still true, that being the crafting system. In other metroidvanias, or rpgs for that matter, when you find a secret area with a chest, you can expect it to have some item you can use right away. In this game you will typically find a recipe to an item, which the relevant crafter you will need to level up first by having him craft some random items you likely won't be using. There's still a good number of items you can buy from vendors and drop from monsters, and a few you can actually find, but crafting is much more ingrained into the design than similar games.
Something that is also not in the demo is the non-optional other-dimension platforming sections that become progressively more intense, which players found frustrating initially. However, they have been toned down with updates. Most other issues have also been fixed or at least toned down.
That said, if you liked the demo there's a good chance you will like the full game.