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I'd say that nightshade is more fun to play, though. Unless you go poison build, then it just sucks.
Flameweaver - can be caster or melee. Melee plays like a vanguard without the skills, quite boring. It's there in concept but is a failure in execution. Caster variant is pretty straightforward, you can use fire bolt throughout the game. Notable talents are elemental efficiency, focalized mana, heating up, spell penetration, phoenix. From spellbinder: power vacuum. You can also take veteran and enhanced endurance from vanguard.
Spellbinder - one of the most fun classes to play IMO. It feels really satisfying to melt bosses with the beam lol. Most fragile class early on but has a very long range so it won't matter much. Notable talents are cripple, power vacuum, chaotic rejuvenation, motes of chaos, critical battery, infliction catalyst, unstable burst, shadowmelt, netherwalk. From flameweaver: spell penetration, focalized mana, phoenix if you want. Like the flameweaver, you can also take vanguard talents.
Wyldwarden - before the recent update is the most busted class because of ball lightning. Not sure how it is now. Might struggle at the start because wyld vines has bad windup and short range but easily replaceable with forked lightning. In any case ball lightning is available pretty early. Notable talents are sic em, rejuvenation, spiritual focus, nature's grasp, eruptive brambles, guardian vines, unstable elements. From vindicator: unbreakable spirit, elevated spirit, astral power.
The keys to making casters not too fragile is 1. forgo the trope of them wearing robes or light armor. Wear the heaviest armor you can. Full copper can be worn by all the classes early on. 2. when you come across a defensive node, take con, not def and 3. take talents from the vanguard tree.