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that ♥♥♥♥ was fun to figure out, 3rd try and I was over with it, I just don't get players who yapp so much about some challenge they seem to struggle with, get gut.
Oh god another one of these. The huge majority of the playerbase hate this portion of the game for reasons. It has a terribly design, its dumb, completely off for a souls game. We dont want to play platform puzzles. We want to play a souls game. Challenge? what are you talking about. You call challenge playing randomly (because in the end thats what it is) through invisible platforms to see if you are LUCKY enough to pass thorugh?? You are the one that should get out, and there is a reason i have you blocked. Frikkin idiots, sigh. The devs literally copied the mechanics from salt and sanctuary and in that time people complained so much about it that the devs had to nerf half of that portion of the map because it was a chore. Sadly the devs of Mandragora thought that using the same mechanic but even harder was a good idea. Well it wasnt.
Also, I agree. A game should be challenging but also fun. I enjoy some of the boss battles and more difficult zones you have to slowly work your way through... but this entropy stuff is irritating.
Was really enjoying the game til now, souls like are not platformers, if it's not fixed so everyone can get to the next area then my review even after enjoying it for 50 hours will be negative.
https://i.imgur.com/hjkvZmk.jpeg
Your character should be at the 40 % mark, not at 57.3 %.
It was not a tip. I saw that Primal_Zeeman (developer) replied in this thread. The position of the game figure needs to be adjusted. When you are moving to either side, most of the screen should be in front of you, not behind you.
Thanks for the suggestion, I've shared it with the design team. Camera dynamics have their complexities but we'll definitely look into possibilities here.
We're working on making it a good experience. Thanks for your feedback and persistence on this matter.