Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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AeroFunk80 Apr 30 @ 2:49pm
Entropy/Multiverse Platforming
Oh. My. GOD. These are an absolute nightmare to navigate. I just finished the one after you defeat the Tome Mistress (or whatever her name was) that takes you to the snow area. My major frustrations:

1. If you're going to have 2 different type of disappearing platforms... fine, but don't put a timing based disappearing platform OFF SCREEN that follows a platform that disappears once you stand on it. How in the world am I supposed to time that if I can't see the platform?

2. The distortion is disorienting. You're doing too much. Just let us navigate this nightmare without dealing with some annoying haze/blur on the edge of the screen. While it isn't bad in most places, there are points you reach the top of the map, and it's in the way.

3. I don't understand how we're supposed to complete most of these in one go. When you defeat a section of enemies... the chests barely give any (whatever it's called... aura? I have no idea). Why not completely fill it so we have enough for the next wave of enemies. I basically ran through, defeated the first wave... made it to the 2nd wave... ran out and died. Start over... run to 2nd phase. Win. Run to third. Aura depletes. Die. Start over again. Run the 3rd phase. Win. Done. It was just pointless starting over 3 times when my ultimate goal was to complete it. Just make it fun.


Anyway, I finally got through that entropy (or whatever they're called - multiverse... I dunno) before the snow level but that GD crap was annoying. Maybe zoom out so we can actually platform properly. If you're going to have timing based platforms... we need to be able to SEE THEM LOL
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Showing 1-15 of 16 comments
what are you yapping about?
that ♥♥♥♥ was fun to figure out, 3rd try and I was over with it, I just don't get players who yapp so much about some challenge they seem to struggle with, get gut.
Necaust Apr 30 @ 4:04pm 
Easy to counter but yes, bad design.
n3mes1s Apr 30 @ 4:29pm 
Originally posted by SilentWhisky:
what are you yapping about?
that ♥♥♥♥ was fun to figure out, 3rd try and I was over with it, I just don't get players who yapp so much about some challenge they seem to struggle with, get gut.

Oh god another one of these. The huge majority of the playerbase hate this portion of the game for reasons. It has a terribly design, its dumb, completely off for a souls game. We dont want to play platform puzzles. We want to play a souls game. Challenge? what are you talking about. You call challenge playing randomly (because in the end thats what it is) through invisible platforms to see if you are LUCKY enough to pass thorugh?? You are the one that should get out, and there is a reason i have you blocked. Frikkin idiots, sigh. The devs literally copied the mechanics from salt and sanctuary and in that time people complained so much about it that the devs had to nerf half of that portion of the map because it was a chore. Sadly the devs of Mandragora thought that using the same mechanic but even harder was a good idea. Well it wasnt.
Last edited by n3mes1s; Apr 30 @ 4:30pm
Originally posted by n3mes1s:
Originally posted by SilentWhisky:
what are you yapping about?
that ♥♥♥♥ was fun to figure out, 3rd try and I was over with it, I just don't get players who yapp so much about some challenge they seem to struggle with, get gut.

Oh god another one of these. The huge majority of the playerbase hate this portion of the game for reasons. It has a terribly design, its dumb, completely off for a souls game. We dont want to play platform puzzles. We want to play a souls game. Challenge? what are you talking about. You call challenge playing randomly (because in the end thats what it is) through invisible platforms to see if you are LUCKY enough to pass thorugh?? You are the one that should get out, and there is a reason i have you blocked. Frikkin idiots, sigh. The devs literally copied the mechanics from salt and sanctuary and in that time people complained so much about it that the devs had to nerf half of that portion of the map because it was a chore. Sadly the devs of Mandragora thought that using the same mechanic but even harder was a good idea. Well it wasnt.
I just ignore ppl like them. They're the ones that ruin games. Those of us who actually enjoy the game and want to give constructive feedback to help the devs, get frustrated and run off because of the "get gud" trolls. Fkk em. Probably lives in their mommy & daddy or grandparents basement eating pizza rolls and bagel bites all day, leaving childish/trolly comments just to get a bit of attention in their lonely, boring life LOL I ignore them and talk to normal people like you ;-)

Also, I agree. A game should be challenging but also fun. I enjoy some of the boss battles and more difficult zones you have to slowly work your way through... but this entropy stuff is irritating.
Last edited by AeroFunk80; Apr 30 @ 4:54pm
Primal_Zeeman  [developer] May 1 @ 4:27am 
Thanks everyone for the detailed feedback. We're working on various improvements to eliminate these issues and we'll be rolling out patches next week and afterwards as soon as tests of our code changes pass.
This is the reason I have stopped playing your game, tried dozens of attempts did i get close sure, at least give us a chance, this is the entrophy section to get to the ice area, these should be optional ,not what i have to do to progress.
Was really enjoying the game til now, souls like are not platformers, if it's not fixed so everyone can get to the next area then my review even after enjoying it for 50 hours will be negative.
Originally posted by AeroFunk80:
Oh. My. GOD. These are an absolute nightmare to navigate. I just finished the one after you defeat the Tome Mistress (or whatever her name was) that takes you to the snow area. My major frustrations:

1. If you're going to have 2 different type of disappearing platforms... fine, but don't put a timing based disappearing platform OFF SCREEN that follows a platform that disappears once you stand on it. How in the world am I supposed to time that if I can't see the platform?

2. The distortion is disorienting. You're doing too much. Just let us navigate this nightmare without dealing with some annoying haze/blur on the edge of the screen. While it isn't bad in most places, there are points you reach the top of the map, and it's in the way.

3. I don't understand how we're supposed to complete most of these in one go. When you defeat a section of enemies... the chests barely give any (whatever it's called... aura? I have no idea). Why not completely fill it so we have enough for the next wave of enemies. I basically ran through, defeated the first wave... made it to the 2nd wave... ran out and died. Start over... run to 2nd phase. Win. Run to third. Aura depletes. Die. Start over again. Run the 3rd phase. Win. Done. It was just pointless starting over 3 times when my ultimate goal was to complete it. Just make it fun.


Anyway, I finally got through that entropy (or whatever they're called - multiverse... I dunno) before the snow level but that GD crap was annoying. Maybe zoom out so we can actually platform properly. If you're going to have timing based platforms... we need to be able to SEE THEM LOL
Totally agree with all points and tossed you an award AeroFunk
The biggest problem with disappearing plattforms is the position of your character:

https://i.imgur.com/hjkvZmk.jpeg

Your character should be at the 40 % mark, not at 57.3 %.
Well I kept trying and I finally had a perfect run and got to the ice area, there is a way but it is not easy.RouWa appreciate the tip, it helped.
Last edited by ClassicVinyl; 16 hours ago
I quit the game at this part too. Perhaps make less disappearing platforms or slow them down considerably. And those swinging axes /facepalm. I know I'm not exactly a "get gut" expert or anything but I was able to finish other similar games of this type (elden ring, dark souls 1+2+3, salt and sanctuary, salt and sacrifice, terraria, monster sanctuary, new lords of the fallen) without this much difficulty.
It's not only the rifts. This game has a perfect combination of Trial and Error + Guessing Game + Luck + Git Gud + Pray for the Controls to not Fail + Hope for the Game to not Crash.
interesting
Originally posted by ClassicVinyl:
Well I kept trying and I finally had a perfect run and got to the ice area, there is a way but it is not easy.RouWa appreciate the tip, it helped.

It was not a tip. I saw that Primal_Zeeman (developer) replied in this thread. The position of the game figure needs to be adjusted. When you are moving to either side, most of the screen should be in front of you, not behind you.
Primal_Zeeman  [developer] 5 hours ago 
Originally posted by RouWa:
Originally posted by ClassicVinyl:
Well I kept trying and I finally had a perfect run and got to the ice area, there is a way but it is not easy.RouWa appreciate the tip, it helped.

It was not a tip. I saw that Primal_Zeeman (developer) replied in this thread. The position of the game figure needs to be adjusted. When you are moving to either side, most of the screen should be in front of you, not behind you.

Thanks for the suggestion, I've shared it with the design team. Camera dynamics have their complexities but we'll definitely look into possibilities here.
Primal_Zeeman  [developer] 4 hours ago 
Originally posted by ClassicVinyl:
Well I kept trying and I finally had a perfect run and got to the ice area, there is a way but it is not easy.RouWa appreciate the tip, it helped.

We're working on making it a good experience. Thanks for your feedback and persistence on this matter.
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