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Lockpicks - if you didn't know to clear out the NPC supply early on, you're going to get to a point where you have to backtrack to locked chests.
Crafting - too much focus put into it. Needing to level the crafters is a layer of busywork that's only there to pad game time. It also adds narrative dissonance, these guys are supposedly experts (except the alchemist), yet they can't craft anything but the most basic stuff without your help.
And because there's a lot of focus on crafting, majority of loot are crafting materials or diagrams. In some other metroidvania, getting to a secret room with a unique item feels amazing. Here you find a recipe or crafting materials. Which you can't even use because the crafter needs levels. Ho-hum
The passive tree also has a lot of fluff. Many talents are underwhelming.
Just to make it clear I like the game. I don't think it's perfect though.
Because its 2025 and its steam.
2025 is filled with a generation of kids that just complain about everything all the time.
Steam is filled with people that spend more time complaining about games than playing games.
Bunch of people who need to go touch grass making a mountain out of a molehill - something that has never bothered them in any other game they played but because they have been told to be upset about it their little sheep brains go into rage.
Some inconsistencies, small bugs and weird story pacing.
Most of the issues people had, came either from how the incompetent publisher handled this (and another parallel) release. Invasive EULA, claims of spyware, releasing game too early so people could not get the preorder stuff, pushing the game out before Easter weekend and therefore no time for devs to implement a proper NG+, which was supposed to be in the game at release (and then the publisher just changes some stuff on the steam page again to change narrative).
Long story short: It is a good game with room to grow.
If the devs get rid of the publisher they will be better off in the future und I expect less drama if they learn from current mistakes and quickly implement some hotfixes and qol changes.
Exactly this. They catered to them one time, and the masses saw that as a way to constantly attack. People want to hate the game because of the price point. I saw it in another game just like this one.
Similarly the other game has beautiful art and an interesting world but the price is 39.99. The early access game isn't from a "AAA" game studio, whatever that means anymore, and the cretins went wild. Once a good amount of steam gamers see a game is over 20 bucks from a developer they deem should be subservient, like indies, there starts to be a process. A fomentation of thoughts by an overly indulged consumer starts to flood the forums, they all have a common thread. These brats think some how they have been wronged by the price and they are owed something.
Demands for X,Y,Z starts to emerge and all of them must be completed at once, any demand being ignored means the game is a scam or a bad game. I get the people that didn't like the EULA, but the ones saying the game is boring or bad, nah I just don't see their point of view, it looks like sour grapes to me.
I am not some industry ♥♥♥♥♥, I don't agree with inflating of game prices just because the industry says so. Gaming isn't movies or most other media. With that being said, many gamers especially on steam act entitled and elitist while in the same breath be fragile and broke.
They can't afford what they want nor do they know or understand the economy around producing the product they covet, but they demand to be catered to as if they are royals or stewards of the gaming industry. It's madness, Steam is the home of the bad Faith Actor feigning industry savior.