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Thats all i read from you wall of text. If you dont like it, dont play it
Go ahead and be toxic somewhere else then. :)
Your "metroid-like" Abilities are only there to unlock aeras, it's essenyially useless to not-usable out of precise and specific points.
I see no difference with keys in zelda...
Exactly the same way they are implemented in Dead Cells : used only to unlock zones, not usable in regular gameplay. (At least Mandragora let you wander back and forth, Dead Cells prevents you to backtrack, except when you respawn)
welp, isnt like i want the game mechanics accomodate me but that game mechanics have actual sense. its the same with the grappling hook. i dont feel like im getting punished because im reckless but it feels like game devs felt this way you will take more times to beat the game than if you didnt have to hit the keys or buttons perfectly on time. and its not just the skills, its a lot to do with the game in general, lots of enemies, regular enemies, teleport themselves what makes pretty much all nightshade class skills useless because you will be hitting thin air rather than the enemy. the enemy placement, like a tank close to a unit with homming missiles with one of those eyes that shoots something not feel like you need "skill" or something, feels like they want you to die maybe more than one time. e.g.: the way path you have to follow from the "bonefire" to the tome mistress.
playing this game, and trying to like it so hard but in the end thank god we have grime. those fellas really created good mechanics for their game.