Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Some of these later bosses man lol.
If they don't outright one shot me, they some silly fights. Good fights, but silly. 89% map completion, I'm gettin there!
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Showing 1-15 of 21 comments
Mike Apr 19 @ 12:54am 
Without spoiling anything as I'm only at 55%, the harder the game gets, ther more deep in the skill trees you get, the more you upgrade your active skills,..etc the better the game gets.

Early game bosses all felt pretty simply and bland, if I'm being honest but the castle and onward has exponentially increased my enjoyment of this game and I was not feeling the combat at first.

So I am looking forward to whatever challenging bosses they want to throw at me ;)
Originally posted by Mike:
Without spoiling anything as I'm only at 55%, the harder the game gets, ther more deep in the skill trees you get, the more you upgrade your active skills,..etc the better the game gets.

Early game bosses all felt pretty simply and bland, if I'm being honest but the castle and onward has exponentially increased my enjoyment of this game and I was not feeling the combat at first.

So I am looking forward to whatever challenging bosses they want to throw at me ;)

Yup, the early game is very, very bad representation of what happens later. Once you start getting specific skills and different passives, it opens up immensely. Right now I swing a mace and sometimes it does 2.4k damage, sometimes it doesn't, that's %'s baby!
Mike Apr 19 @ 1:07am 
Originally posted by Kashra Fall:
Originally posted by Mike:
Without spoiling anything as I'm only at 55%, the harder the game gets, ther more deep in the skill trees you get, the more you upgrade your active skills,..etc the better the game gets.

Early game bosses all felt pretty simply and bland, if I'm being honest but the castle and onward has exponentially increased my enjoyment of this game and I was not feeling the combat at first.

So I am looking forward to whatever challenging bosses they want to throw at me ;)

Yup, the early game is very, very bad representation of what happens later. Once you start getting specific skills and different passives, it opens up immensely. Right now I swing a mace and sometimes it does 2.4k damage, sometimes it doesn't, that's %'s baby!

Yeah I've gotten to the point where I nearly infinitely stun lock enemies with my shield bash. My charged heavy attack generates 30% adrenaline, and with the other passives I have I can shield bash, enemy is stunned, charge a heavy attack, shield bash again, so some fire spells,...etc.

I can see a good bit a replayability with this games builds and theory crafting as it very much has and aRPG feel with the way you go about building your character.
Originally posted by Mike:
Originally posted by Kashra Fall:

Yup, the early game is very, very bad representation of what happens later. Once you start getting specific skills and different passives, it opens up immensely. Right now I swing a mace and sometimes it does 2.4k damage, sometimes it doesn't, that's %'s baby!

Yeah I've gotten to the point where I nearly infinitely stun lock enemies with my shield bash. My charged heavy attack generates 30% adrenaline, and with the other passives I have I can shield bash, enemy is stunned, charge a heavy attack, shield bash again, so some fire spells,...etc.

I can see a good bit a replayability with this games builds and theory crafting as it very much has and aRPG feel with the way you go about building your character.
Pretty close to what I have going on. Shield Bash/Tower Shield skill cycle with Armor Breaker and Passive Light Barrier generation. I just fought an end of area boss and got them 1st try so once I get my next set of plate my tank will wreck everything.
Orange Apr 19 @ 1:39am 
The last boss is probably one of the worst fights I've seen in any action rpg, like, ever.
Holy Apr 19 @ 3:46am 
Originally posted by Orange:
The last boss is probably one of the worst fights I've seen in any action rpg, like, ever.
I'm currently taking a break, that dude is just breaking my anus
Honestly the game is giga easy. I face tanked my first attempt with the dragon and was barely a challenge. All bosses have 3-4 moves with one of them bring bs oneshot to cheese you, that's pretty much the game.
Originally posted by Spiderwick:
Honestly the game is giga easy. I face tanked my first attempt with the dragon and was barely a challenge. All bosses have 3-4 moves with one of them bring bs oneshot to cheese you, that's pretty much the game.

Ease completely depends on your build. As a glass cannon melee spell caster, I can't take a single hit from these late game bosses, but when I hit them, their HP chunks and it feels good =P. Also, please refrain from spoiling what the bosses are. I specifically used the term "Lateer bosses." to keep things a secret.
Rubyeyed Apr 19 @ 4:15am 
so 90% at 22h? That really doen't add up to the advertised 40+
Originally posted by Rubyeyed:
so 90% at 22h? That really doen't add up to the advertised 40+

I never gauge developer play time vs my own. I haven't skipped any scenes and have been full clearing/going back and doing farming and am at 22h. According to the stat report, I'm missing like 9 chests as well and 1 offering, which I'd imagine is either in the last area, or somewhere I just can't get to yet. Remnant from the ashes devs said their game was 30+ hours long for a single playthrough, but I was looking at the credits at 7 and a half xD. Doesn't make it a bad game though, same for Mandragora, it has a ton of replayability just in the theory crafting alone.
VonFIDDE Apr 19 @ 4:18am 
I don't get one of the later fights, when you fight in Entropy second phase. I have to be missing something.
Originally posted by VonFIDDE:
I don't get one of the later fights, when you fight in Entropy second phase. I have to be missing something.

If you don't upgrade specific mandrake skills, those fights are a pain in the butt. Getting the essence drain is more or less crucial unless you do insane damage/can avoid it all the same.
VonFIDDE Apr 19 @ 4:23am 
Originally posted by Kashra Fall:
Originally posted by VonFIDDE:
I don't get one of the later fights, when you fight in Entropy second phase. I have to be missing something.

If you don't upgrade specific mandrake skills, those fights are a pain in the butt. Getting the essence drain is more or less crucial unless you do insane damage/can avoid it all the same.

I have upgraded most of them but not all, you need them just to do the jump puzzles. I just don't get the fight, i guess i gotta try something else but no clue what :D. I assume it's the last boss. Went classic 2hander with tons of con so that i can stay below 50% life and still not get oneshotted.
Last edited by VonFIDDE; Apr 19 @ 4:38am
󠀡󠀡 Apr 19 @ 4:24am 
Its harder because the skills upgrade giving u some OP as f skills to spam on boss lol
The weapons don't seem to scale that well, and some of the weapons I found closer to the beginning of the game I'm still using because I haven't found anything better. That doesn't give me much confidence that melee builds are any good.

Spells on the other hand, I keep finding more powerful spells, and then you can also upgrade them. The relic upgrades you find are also significant. You find a relic upgrade, and suddenly you're doing 20% more damage with your spells.

The big weapons are alright, they allow you to stunlock some annoying normal enemies, but as far as actual DPS goes, they're pretty bad. I found some weapons that scale with the stats I pumped, and they just don't pull DPS like spells do. I only use weapons anymore as a stat stick to pump my spell damage, I replaced the normal attack on my main loadout with another spell, and only use weapons to break objects.
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