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Early game bosses all felt pretty simply and bland, if I'm being honest but the castle and onward has exponentially increased my enjoyment of this game and I was not feeling the combat at first.
So I am looking forward to whatever challenging bosses they want to throw at me ;)
Yup, the early game is very, very bad representation of what happens later. Once you start getting specific skills and different passives, it opens up immensely. Right now I swing a mace and sometimes it does 2.4k damage, sometimes it doesn't, that's %'s baby!
Yeah I've gotten to the point where I nearly infinitely stun lock enemies with my shield bash. My charged heavy attack generates 30% adrenaline, and with the other passives I have I can shield bash, enemy is stunned, charge a heavy attack, shield bash again, so some fire spells,...etc.
I can see a good bit a replayability with this games builds and theory crafting as it very much has and aRPG feel with the way you go about building your character.
Ease completely depends on your build. As a glass cannon melee spell caster, I can't take a single hit from these late game bosses, but when I hit them, their HP chunks and it feels good =P. Also, please refrain from spoiling what the bosses are. I specifically used the term "Lateer bosses." to keep things a secret.
I never gauge developer play time vs my own. I haven't skipped any scenes and have been full clearing/going back and doing farming and am at 22h. According to the stat report, I'm missing like 9 chests as well and 1 offering, which I'd imagine is either in the last area, or somewhere I just can't get to yet. Remnant from the ashes devs said their game was 30+ hours long for a single playthrough, but I was looking at the credits at 7 and a half xD. Doesn't make it a bad game though, same for Mandragora, it has a ton of replayability just in the theory crafting alone.
If you don't upgrade specific mandrake skills, those fights are a pain in the butt. Getting the essence drain is more or less crucial unless you do insane damage/can avoid it all the same.
I have upgraded most of them but not all, you need them just to do the jump puzzles. I just don't get the fight, i guess i gotta try something else but no clue what :D. I assume it's the last boss. Went classic 2hander with tons of con so that i can stay below 50% life and still not get oneshotted.
Spells on the other hand, I keep finding more powerful spells, and then you can also upgrade them. The relic upgrades you find are also significant. You find a relic upgrade, and suddenly you're doing 20% more damage with your spells.
The big weapons are alright, they allow you to stunlock some annoying normal enemies, but as far as actual DPS goes, they're pretty bad. I found some weapons that scale with the stats I pumped, and they just don't pull DPS like spells do. I only use weapons anymore as a stat stick to pump my spell damage, I replaced the normal attack on my main loadout with another spell, and only use weapons to break objects.