Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Am I bad or am I missing something ?
I'm playing rogue, currently lvl 36 and trying to beat Ferryman...and it's a nightmare.
his swing oneshots me, his waves hit me twice because no invincibility and with that also oneshot me. I wanna kill his adds but it takes 10 hits to kill one and more than my stamina bar, just so he can spawn 3 new ones before i get to even hit him.

my main source of damage is poison, everything is skilled for it, yet poison is so weak that it's laughable. my daggers seem to barely do any damage and I still need to be right in his face all of the time.

I don't even have an issue with nohitting bosses, but the adds make it too unpredictable for me to get any kind of consistency.

I've put glyphs in my armor, crafted the best daggers I could find, explored the map as good as I can, did all the quests, yet I don't see any land. the whole part at the docks already felt like I'm majorly underleveled, yet farming essence for leveling against enemys that can 2-shot me is still sissyphus work (100 per kill - need 7300 for lvl up).

I thrive in bashing my head against a boss as long as it feels fair - but it doesn't. it's actually the first time since the release version of LOTF that a game genuinely made me mad and idk if the class is just ♥♥♥♥ or if the devs really intend the player to basically nohit bosses...
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Showing 1-15 of 19 comments
󠀡󠀡 Apr 18 @ 5:00pm 
I think he is pretty easy his move set is just like those guardians before maybe u need a better armor
[FL] Apr 18 @ 5:06pm 
Originally posted by 󠀡󠀡:
I think he is pretty easy his move set is just like those guardians before maybe u need a better armor

yeah his moveset is easy but even getting to him with a low range weapon is super hard because you either roll into three enemies around him or you try to kill them which you can only do one by one because there is no proper aoe for rogues and until one is dead, 2 new ones are already spawned, so I jump back an forth between 4 enemies, trying to keep track of all their attacks because I can't play it any other way. there's also no better armor I could even wear because I'm already on the verge of fatrolling (99% load) and I already put glyphs in my armor, so there is nothing i could do better to my knowledge.

Funny enough, I found the boss easier by just going in naked with a greatsword because then you can actually kill the mobs, but it also strips me of any rogue abilities...
Last edited by [FL]; Apr 18 @ 5:09pm
TheNasky Apr 18 @ 5:25pm 
he's not that hard, but most ♥♥♥♥ will oneshot you as a rogue, it's kinda like a "hard class" if you want easier respec into astral and facetank everything
[FL] Apr 18 @ 5:36pm 
Originally posted by TheNasky:
he's not that hard, but most ♥♥♥♥ will oneshot you as a rogue, it's kinda like a "hard class" if you want easier respec into astral and facetank everything

I mean yeah, I can respecc, I can even lower the difficulty if it's too hard for me, but that's an easy copout of the balancing issues the game has. If I'm a oneshot, let me at least do better damage then the fulltank knight. If the devs didn't playtest their game properly they hopefully fix those issues and I'll wait for it. If they actually wanted the game to be like this. well then I'm just not gonna play it anymore.

after getting through all of the hardest soulslikes and metroidvanias there are, I feel like I have built some resistance to difficulty, but definitely not for this ♥♥♥♥♥♥♥♥.
Last edited by [FL]; Apr 18 @ 5:38pm
I'm having the same issue with a diff boss. I think the problem is that your play style / damage output with certain classes can't keep up with enemy difficulty.

IMO, this game is meant to be played a certain way and certain classes will shred mobs/bosses and others will have a very hard time. I had zero issues with the ferryman but I was a STR 2H and my wide swings from my greatsword hit multiple mobs and the boss at the same time so I cleared it first try. But now I'm getting shredded by magic in the puppet fight and can't progress.

Best tip is just to respec and play a diff class for that boss, then go back once you're done. Some fights are just not worth the pain and effort.
Originally posted by ComboBREAKER:
I'm having the same issue with a diff boss. I think the problem is that your play style / damage output with certain classes can't keep up with enemy difficulty.

IMO, this game is meant to be played a certain way and certain classes will shred mobs/bosses and others will have a very hard time. I had zero issues with the ferryman but I was a STR 2H and my wide swings from my greatsword hit multiple mobs and the boss at the same time so I cleared it first try. But now I'm getting shredded by magic in the puppet fight and can't progress.

Best tip is just to respec and play a diff class for that boss, then go back once you're done. Some fights are just not worth the pain and effort.
It's because they have different resists and damage types. Some bosses are immune to whatever you start with, and breaking through them with your base class is just going to be tougher.
TheNasky Apr 18 @ 8:21pm 
Originally posted by FL:
Originally posted by TheNasky:
he's not that hard, but most ♥♥♥♥ will oneshot you as a rogue, it's kinda like a "hard class" if you want easier respec into astral and facetank everything

I mean yeah, I can respecc, I can even lower the difficulty if it's too hard for me, but that's an easy copout of the balancing issues the game has. If I'm a oneshot, let me at least do better damage then the fulltank knight. If the devs didn't playtest their game properly they hopefully fix those issues and I'll wait for it. If they actually wanted the game to be like this. well then I'm just not gonna play it anymore.

after getting through all of the hardest soulslikes and metroidvanias there are, I feel like I have built some resistance to difficulty, but definitely not for this ♥♥♥♥♥♥♥♥.

flat armor is the issue, rpg games always struggle with this, if you make the armor flat is easy to make progression rewarding and balance things, but it means if you got a lot you're immortal and if you got nothing you get oneshot. % based damage reduction type of armor is a lot better, but it's hard to make it feel rewarding and to balance it out early on.

so basically, with a system like this you either go glass cannon or go immortal tank. with a % based system you can make it feel more organic where each point works like it should, but it makes it so in the early game armor is useless unless you do a proper and complete system where enemies have armor pen and such.
Riut Apr 18 @ 9:12pm 
Best advice I can give you for a rogue build is spec into that one fire tree skill that causes damage to be dealt to you over 5 seconds rather than instantly. You're gonna get squished by everything unless you pump health or do that. While you're there grab the skill that gives you extra attack speed when you land 4 hits within 3 seconds for extra DPS.

The damage output on rogue is honestly really bad, that's on top of being very fragile and chewing through stamina. I think someone working on this game has a chip on their shoulder about rogues. The one thing the rogue should be good at, single target DPS/burst, it's pretty bad at. When the enemy count creeps up you spend a ton of time just rolling back and forth trying to get a single crumb of damage in. I watched a streamer play pyro and he just spammed fireballs against single target enemies and they melted, and he did whirlwinds against groups and was basically just cruising through the game.

It's winnable, I just finished the game as rogue, but I do feel like it's very undertuned. Get the ability that lets you teleport to enemies, if you get the upgrade for it that lets you have 1.3 seconds of invincibility after teleporting you can get a few free hits in on top of dodging whatever attack was coming your way. Just be wary that it's a little jank and sometimes doesn't go off, you can't use it while jumping and you can't be too close to enemies either.
icantsee Apr 18 @ 9:24pm 
Rogue is prob the worst class, low range,low damage, trash skill, stunlock too easily = 1 hit death.
Last edited by icantsee; Apr 18 @ 10:14pm
Jackbear Apr 18 @ 10:21pm 
im tryin to kill that warewolf for 3 hours! ♥♥♥♥♥♥♥ ♥♥♥♥! its too ♥♥♥♥♥♥♥ hard! and when he sumon his copy. i think its bugged, because he thrown that dagger 3 times... 1 time more than the boss... stupid game too hard. no good itens drops. too expensive trash to buy. ♥♥♥♥ yiou!
Jackbear Apr 18 @ 11:36pm 
f. uuucking hard game. u guys f... uuuck up this game with this difficult bosses... impossible to kill goo f.. urselvies!
Beast King Apr 18 @ 11:43pm 
Originally posted by Jackbear:
im tryin to kill that warewolf for 3 hours! ♥♥♥♥♥♥♥ ♥♥♥♥! its too ♥♥♥♥♥♥♥ hard! and when he sumon his copy. i think its bugged, because he thrown that dagger 3 times... 1 time more than the boss... stupid game too hard. no good itens drops. too expensive trash to buy. ♥♥♥♥ yiou!

the trick is to stop attacking when the copy is out, just focus on evade until the copy is gone, then kill boss
Shio Apr 19 @ 1:47am 
As a rogue that is just past that fight, why the hell does the swing one shot you? I'm lvl40 and have around 700hp (2 def though, lol), and his swings were by far not one shotting me, it was around 40-50% though. But his swings are so telegraphed, also he does almost nothing else.
Also why the hell do you dodge the waves. jump exists...
DPS wasnt a problem for me, even the adds which seemed a bit on the beefier side, were easy to deal with. The boss and adds are so slow, you can just walk away and finish off the adds without the boss doing anything to you. His slam even does damage to his adds.
I'm playing rogue and JUST beat the ferryman. It took a good 10 tries or so, but honestly, it really wasnt too bad once you learn his moveset. I have like 550 hp and I could take at least 2 hits.

You can also use things like whetstones and armor kits and food.... the tools are there to make it happen. I really dont think it's unbalanced at all.
Personally I found the best strategy was to lure the adds to one side, then roll to the other.
Then you get an add-less window to swing at him while they waddle over.

The adds are still way too tanky for how often they get spawned in (+ a whole 4 of them in 2nd phase, wth), especially compared to the Necromancer that summons in far weaker adds, during a dedicated section of the fight.
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