Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Vindicator. Am I missing something?
I dont understand how this class should work. I have 4 spells unlocked and only smight is actually doing good dps. Prism is taking too long to charge. Hammers are hard to predict with bosses jumping around. And 4th spell is a channeling heal that will most likely get you killed. Its a soulslike where bosses can combo you or 2 shot. The punny 3 hp heal from light brand wont save you. And you still need to ctually apply it... Anyone has better experience with class and can share it? And no buying 1k pots and spamming smite isnt a solution lol
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Showing 1-15 of 29 comments
Uelfchen Apr 18 @ 6:35am 
I feel you :steamsad: I love "Paladin" Classes, but the Vindicator plays terrible so far. I really like everything else about the game though.
Bastion Apr 18 @ 7:54am 
I've been enjoying the class so far, but I think you might be expecting too much from it. Despite requiring a 1h+relic, the class is largely built around absorbing damage and light sustain. I'm 31 currently and have enough of the core talents unlocked to start benefiting from their synergy.

I pretty much have a constant light shield up, the spinning hammers do quite good damage against bosses, who are often large and take almost the full brunt of the spell if you carefully position your cast, the minor heal on every astral spell (10 sec cooldown) is very nice.

Granted, I'm not melting enemies, but it's the tried and true paladin archetype that I've come to know and expect from games. I hit things with a hammer, heal myself and wear tanky armor with the appropriate stats (magic, knowledge, spirit, lightbrand %).

Once you unlock and craft Caloe's embrace set, you really start falling into the paladin experience. Unfortunately that's decently far into the game.

I haven't played other classes but I imagine the purple magic one, forget its name, voidbringer? I imagine that one is quite OP as that class seems to be the developers favorite, I notice quite a lot of gear dedicated to that class, more so than others, so take that for what you will.
The channeling healer spell is one that ramps up. It actually heals alot but you gotta hold it for a second or two. Its probably not good for boss fights, unless you stagger the boss.

That said, the passive that makes you heal a 50+ hp chunk every time you cast an astral spell works well with it, since it takes only 2 mana to do a quick tap of the skill, and you get 50+ hp real fast.

But I will agree, as I havent tried out other spell casters, it feels like the astral spells are more support while melee, than actual casting. Probably why its positioned right next to the entirely melee tree/class
Bastion Apr 18 @ 8:02am 
Originally posted by MasterZalm:
But I will agree, as I havent tried out other spell casters, it feels like the astral spells are more support while melee, than actual casting. Probably why its positioned right next to the entirely melee tree/class

This is the key takeaway, note where the vindicator is placed among the other trees. Every class links to two other trees, in the middle of the extreme sides of each tree. The vindicator connects to the warrior class (focused on heavy melee and defense) and the wyldwarden (druid) class (magical support). That makes perfect sense as the vindicator is a (lesser) combination of those two things.

Vindicator is not a heavy caster, you shouldn't expect to be blasting enemies away with holy magic. You bonk them with a magic-enhanced weapon and heal yourself here and there whilst your higher defense and light shield absorb the rest.
diageru Apr 18 @ 9:37am 
I see class brenching out into druid and warrior later on but the slog for 25 lvls just not fun. The game isnt hard enough to fill gimped but outside of that 50 heal I feel like nothing contribute to damage early on. And low chance for lightbrand which the core mechanic doesnt help class. Loving everything else in the game but you cannot respec for a while. Atm astral tree feels like a total support one. You shouldnt start as it for sure.
MasterZalm Apr 18 @ 12:00pm 
Originally posted by diageru:
I see class brenching out into druid and warrior later on but the slog for 25 lvls just not fun. The game isnt hard enough to fill gimped but outside of that 50 heal I feel like nothing contribute to damage early on. And low chance for lightbrand which the core mechanic doesnt help class. Loving everything else in the game but you cannot respec for a while. Atm astral tree feels like a total support one. You shouldnt start as it for sure.

Sadly, they feel like they designed the game with a little bit of grinding in mind. Like...you have to kinda go out and kill stuff a few times to progress far enough to have a more valid and complete build. I mean, even the bounty board quests are basically "Kill 10-15 of this monster you likely already killed 25 times"

And the bestiary requires a varying number of kills, likely more than you would see going through most areas 2-3 times fully.
Silver Apr 18 @ 3:30pm 
I think vindicator is a bit of a scaler, it just hard scales with spirit so while weaker early it looks to be much stronger later. The heal every 10s on spell cast combined with the shield on heal is a strong combo early, but yeah the damage is a bit low overall.

I think much later on once you have the spirit scaler for armor, the extra spirit from wield damage tree left side, and the wield armor on attack you can probably just become a tanky auto attack god scaling armor to get the thorns. At least thats what I am working towards, but its quite far away level wise.
I also picked the class. It definitely gets the shaft early, I'm hoping it picks up later.
Originally posted by wildcardbitches:
I also picked the class. It definitely gets the shaft early, I'm hoping it picks up later.

I mean, if its anything like most gameplay styles of this nature, the class is less about firing holy lasers and blasting the undead to the moon, its about sustain, self recovery, consistent damage and being moderately tanky.
i want to combine him with nature spells, but i hate the idea to swap two sets of relics, weapons, spells especially during dual boss battles. so i dont really get it how multiclass would work. are there multi element relics or smth ? or i miss smth else ?
The paladin is a bad starting class but it can get very strong late game. You can literally face tank bosses.
diageru Apr 19 @ 6:48am 
Originally posted by andypandy:
i want to combine him with nature spells, but i hate the idea to swap two sets of relics, weapons, spells especially during dual boss battles. so i dont really get it how multiclass would work. are there multi element relics or smth ? or i miss smth else ?
You can actually not use astral relic. Spells are really meh. I just got its 5th spell and its a charged beam. Very long charge time.
You can inflict lightbrand with auto attacks from weapons with astral dmg split. I plan to branch to the right into druid later. And will prolly use nature relic.

Originally posted by Spiderwick:
The paladin is a bad starting class but it can get very strong late game. You can literally face tank bosses.
I really hop so. Im lvl 33 and I still cannot face tank anything. Though I just unlocked proper armor set for vindicator. And made new mace. Hope it will go uphill after.
Last edited by diageru; Apr 19 @ 6:49am
Originally posted by diageru:
Originally posted by andypandy:
i want to combine him with nature spells, but i hate the idea to swap two sets of relics, weapons, spells especially during dual boss battles. so i dont really get it how multiclass would work. are there multi element relics or smth ? or i miss smth else ?
You can actually not use astral relic. Spells are really meh. I just got its 5th spell and its a charged beam. Very long charge time.
You can inflict lightbrand with auto attacks from weapons with astral dmg split. I plan to branch to the right into druid later. And will prolly use nature relic.

Originally posted by Spiderwick:
The paladin is a bad starting class but it can get very strong late game. You can literally face tank bosses.
I really hop so. Im lvl 33 and I still cannot face tank anything. Though I just unlocked proper armor set for vindicator. And made new mace. Hope it will go uphill after.

cannot agree

spinning hammers + consecration is good combo and u face tank easily

also - spinning hammers are the only effective enemy melting ability
diageru Apr 19 @ 7:30am 
Originally posted by andypandy:
Originally posted by diageru:
You can actually not use astral relic. Spells are really meh. I just got its 5th spell and its a charged beam. Very long charge time.
You can inflict lightbrand with auto attacks from weapons with astral dmg split. I plan to branch to the right into druid later. And will prolly use nature relic.


I really hop so. Im lvl 33 and I still cannot face tank anything. Though I just unlocked proper armor set for vindicator. And made new mace. Hope it will go uphill after.

cannot agree

spinning hammers + consecration is good combo and u face tank easily

also - spinning hammers are the only effective enemy melting ability
On non boss enemies its hard to hit several times. On bosses its fine but even there sometimes boss can just walk away.
Originally posted by diageru:
Originally posted by andypandy:

cannot agree

spinning hammers + consecration is good combo and u face tank easily

also - spinning hammers are the only effective enemy melting ability
On non boss enemies its hard to hit several times. On bosses its fine but even there sometimes boss can just walk away.

well that is the arsenal of this class sadly. i expected more and few times was thinking to start with a new class
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