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A gameplay system should allow you to make some kind of meaningful choice. But this is just a no brainer.
Is stamina adding something to the game too? Maybe they should take it off since its keeping me from going fast, killing and looting, you telling me i have to wait a few seconds to recharge?
Is the jumping and climbing really that necessary? Why not put a flat surface for me to run and kill without hassle?
Lets just strip away all mechanics that give the game some weight you know, whats next? Crafting is too much and dont add anything either?
I mean, yeah, now that you say it, the crafting is pretty ♥♥♥♥♥♥♥ grating.
but in good faith: if it's so easy to farm money and buy the thing that makes chests basically not locked... why lock them in the first place, OR why not make the contents really valuable and the keys more rare?
like... what does it add to the game for you?
Your other humorous examples all lead to more mechanics, choices and engagement.
Lockpicks though... not so much?
All that happens otherwise is:
1. I buy pick locks at every opportunity and by the end of the game I have a million
2. I savescum until I get the dice roll I need.
Either way, it's a bit silly.
The problem is not that you need to buy lockpicks, but that they are never available for sale
That being said, I have never had an issue. I bought lockpicks from vendors, find them on occasion, and have never run out since the first 2-3 chests that were locked. Its a minor chore to ensure I have lockpicks, but its anything but a real waste of time anyway. Its not like they take up a huge amount of space in my inventory anyway