Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Help! Can't defeat the pissing spider boss!
I'm playing a spellbinder caster, but the passive skills that I rely on are all buggy against this boss :ShockedOwlcat: I use chaos beam to trigger tentacles and use unstable trails to kite bosses. It worked more or less effective until I met this necromancer. Unstable trails deal 0 damage when she triggers it, and chaos tentacles' triggering rate is ridiculously low against her. It's supposed to be 20%, but during the fight it's less than 5%. I don't have enough damage to kill it:Owlcat_sad:
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Showing 1-15 of 16 comments
Veny Apr 18 @ 8:06am 
Same problem AND similar build LOL. I hate when games discriminate against certain build with very specific bosses and give you no tool to fix that.
I killed her with nothing but chaos beam, just always keep your distance.
if you see her reach for her belly best to get behind her to avoid the poison attack.
in phase 2, same tactics but keep an eye out for the freezing mist
Veny Apr 18 @ 11:45am 
Originally posted by NeroAngelo:
I killed her with nothing but chaos beam, just always keep your distance.
if you see her reach for her belly best to get behind her to avoid the poison attack.
in phase 2, same tactics but keep an eye out for the freezing mist
Well, once she starts vomiting, she covers most of the area and sprint or roll just is not fast enough. Plus i usually run out of mana before i kill her anyway.
Abu Hajaar Apr 18 @ 11:48am 
buy like 20 mana pots (get money from bounties), if you have the dice spell, use that until you roll the +spell dmg buff, then unleash the laser at a safe distance.

It is imperative that you do not get hit by the poison spew, take your time and zone the boss. Alternatively, stick to it at all times, if you are good at dodging, thats a good strat. Its how i did it.
Originally posted by Macro Tofu:
I'm playing a spellbinder caster, but the passive skills that I rely on are all buggy against this boss :ShockedOwlcat: I use chaos beam to trigger tentacles and use unstable trails to kite bosses. It worked more or less effective until I met this necromancer. Unstable trails deal 0 damage when she triggers it, and chaos tentacles' triggering rate is ridiculously low against her. It's supposed to be 20%, but during the fight it's less than 5%. I don't have enough damage to kill it:Owlcat_sad:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
Veny Apr 18 @ 12:32pm 
Originally posted by Kashra Fall:
Originally posted by Macro Tofu:
I'm playing a spellbinder caster, but the passive skills that I rely on are all buggy against this boss :ShockedOwlcat: I use chaos beam to trigger tentacles and use unstable trails to kite bosses. It worked more or less effective until I met this necromancer. Unstable trails deal 0 damage when she triggers it, and chaos tentacles' triggering rate is ridiculously low against her. It's supposed to be 20%, but during the fight it's less than 5%. I don't have enough damage to kill it:Owlcat_sad:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
What a stupid design of skill. Whole this archetype is broken against certain bosses and no respec is just crazy. I tried to decrease difficulty and guess what, minimum is still too difficult :D
Originally posted by Veny:
Originally posted by Kashra Fall:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
What a stupid design of skill. Whole this archetype is broken against certain bosses and no respec is just crazy. I tried to decrease difficulty and guess what, minimum is still too difficult :D

The beam is hardly poorly designed, it works quite wonderfully for the most part, just not for tentacle application.
NeroAngelo Apr 18 @ 12:54pm 
Originally posted by Veny:
Originally posted by Kashra Fall:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
What a stupid design of skill. Whole this archetype is broken against certain bosses and no respec is just crazy. I tried to decrease difficulty and guess what, minimum is still too difficult :D
sadly respec unlocks right after that boss XD
Originally posted by Kashra Fall:
Originally posted by Macro Tofu:
I'm playing a spellbinder caster, but the passive skills that I rely on are all buggy against this boss :ShockedOwlcat: I use chaos beam to trigger tentacles and use unstable trails to kite bosses. It worked more or less effective until I met this necromancer. Unstable trails deal 0 damage when she triggers it, and chaos tentacles' triggering rate is ridiculously low against her. It's supposed to be 20%, but during the fight it's less than 5%. I don't have enough damage to kill it:Owlcat_sad:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
I was doing exactly that when using chaos beam, rapid casting. The cost & damage ratio is actually better than constantly channeling it :LaughingOwlcat: It's usually very reliable for triggering passive skills, but when fighting the necromancer boss it just doesn't work. I had to kill it's first phase by melee:UnamusedOwlcat:
Originally posted by Macro Tofu:
Originally posted by Kashra Fall:

The chaos beam is a channeled ability. It only counts the initial hit, it doesn't reup each time. If you want the best chance of using the tentacles, you'd h ave to rapid cast the beam, which is a lot of mana consumed as opposed to per second. 20% is not what I'd call low% considering the damage the tentacles do.
I was doing exactly that when using chaos beam, rapid casting. The cost & damage ratio is actually better than constantly channeling it :LaughingOwlcat: It's usually very reliable for triggering passive skills, but when fighting the necromancer boss it just doesn't work. I had to kill it's first phase by melee:UnamusedOwlcat:

It's only better if you didn't level the beam. A leveled beam has a 2% chance to do 300% damage in a burst, or do 50% more damage after 5 seconds. But I don't think you have this ability at this point, you get it after lol.
Last edited by Kashra Fall; Apr 18 @ 1:22pm
Originally posted by Veny:
Same problem AND similar build LOL. I hate when games discriminate against certain build with very specific bosses and give you no tool to fix that.
I was forced to kill it using a Power-scaling mace:UnamusedOwlcat: Melee is actually way easier fighting its first phase. It just jumps around when you get close. In phase 2 I just burst it with chaos beam. It has a move that jumps forward and back, free damage. After killing it you get a very nice chaos spell. Combine with the free casting passive you are free from chugging mana potions :LaughingOwlcat:
Last edited by Macro Tofu; Apr 18 @ 1:22pm
Also spellbinder here, phase 1 i have no problems, phase 2 on the other hand is by far much worse...and yeah the acid spray is op

Edit: Finally 10 min after i write this, damn spider buried.
Last edited by Deliverance; Apr 19 @ 7:08am
Veny Apr 19 @ 5:21pm 
Originally posted by Kashra Fall:
Originally posted by Veny:
What a stupid design of skill. Whole this archetype is broken against certain bosses and no respec is just crazy. I tried to decrease difficulty and guess what, minimum is still too difficult :D

The beam is hardly poorly designed, it works quite wonderfully for the most part, just not for tentacle application.
Since multiple perks are cast-based without telling you this detail, chanelling beam is kinda useless for these, but you wiill not find this before it is too late.
It would be certainly nice if f.e. tentacles rolled a chance every 1s of chanelling...
Originally posted by Veny:
Originally posted by Kashra Fall:

The beam is hardly poorly designed, it works quite wonderfully for the most part, just not for tentacle application.
Since multiple perks are cast-based without telling you this detail, chanelling beam is kinda useless for these, but you wiill not find this before it is too late.
It would be certainly nice if f.e. tentacles rolled a chance every 1s of chanelling...

Would be, but it would be OP if that was the case. Instant cast, long range, cheap channel time. 20% per chance at a cast, you'd be slinging more tentacles than a sushi establishment.
Originally posted by Kashra Fall:
Originally posted by Veny:
Since multiple perks are cast-based without telling you this detail, chanelling beam is kinda useless for these, but you wiill not find this before it is too late.
It would be certainly nice if f.e. tentacles rolled a chance every 1s of chanelling...

Would be, but it would be OP if that was the case. Instant cast, long range, cheap channel time. 20% per chance at a cast, you'd be slinging more tentacles than a sushi establishment.
Don't upgrade your chaos beam until late game and you are golden :er_heart: Without any upgrades, chaos beam's initial channeling only costs 1 to 2 mana, very efficient for triggering passive skills. A fully upgraded chaos beam costs around 9 mana to start channeling. I think it's a bug actually.
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