Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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So is it class locked or Openclass?
Can you build whatever you want or you have to follow specific paths depending on what "class" you choose early ingame
Openclass: Have access to all the building blocks of a class (skills,spells,gear,etc) and build your own brick by brick
Last edited by Sexcalibur; Apr 17 @ 7:57pm
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Showing 1-8 of 8 comments
Openclass
it might take a while to grind out enough points to hybrid to a few different classes, especially if they are heavily different, but you can totally level and spread into other class trees, wear the core gear after unlocking it, and use their spells with practically no restrictions.
Mike Apr 17 @ 9:17pm 
Kind of both. Its open class in the sense that at level 25 ALL class skill trees are open to the player, but the active skills themselves are locked to specific weapon types.

However with the 2 weapon set up and quick swapping between the your two active weapons you can still make some pretty awesome builds.
Originally posted by Mike:
Kind of both. Its open class in the sense that at level 25 ALL class skill trees are open to the player, but the active skills themselves are locked to specific weapon types.

However with the 2 weapon set up and quick swapping between the your two active weapons you can still make some pretty awesome builds.

mmm thanks for that info... very usefull

hate those lazy devs who lock skills on certain weapons

dont get me wrong

there is a difference

- between X weapon has Y skills
and
- Y skills require X type of weapons


Sword has these skills = bad

Cleave can be used with Swords and axes = good
Last edited by Sexcalibur; Apr 17 @ 9:25pm
Originally posted by Sexcalibur:
Originally posted by Mike:
Kind of both. Its open class in the sense that at level 25 ALL class skill trees are open to the player, but the active skills themselves are locked to specific weapon types.

However with the 2 weapon set up and quick swapping between the your two active weapons you can still make some pretty awesome builds.

mmm thanks for that info... very usefull

hate those lazy devs who lock skills on certain weapons

dont get me wrong

there is a difference

- between X weapon has Y skills
and
- Y skills require X type of weapons


Sword has these skills = bad

Cleave can be used with Swords and axes = good

Its actually the second type. Using astral magic requires an astral focus. Fire skills require fire crystals, and so one and so forth. Although, apparently, some skills can be upgrades to not require the focus sometimes.

As far as I know, all melee weapons can use any melee skill. But I'm not really sure yet
Last edited by MasterZalm; Apr 17 @ 9:28pm
Originally posted by MasterZalm:
Originally posted by Sexcalibur:

mmm thanks for that info... very usefull

hate those lazy devs who lock skills on certain weapons

dont get me wrong

there is a difference

- between X weapon has Y skills
and
- Y skills require X type of weapons


Sword has these skills = bad

Cleave can be used with Swords and axes = good

Its actually the second type. Using astral magic requires an astral focus. Fire skills require fire crystals, and so one and so forth. Although, apparently, some skills can be upgrades to not require the focus sometimes.

As far as I know, all melee weapons can use any melee skill. But I'm not really sure yet
thats good to hear

Diversity is King
Theoricrafting is the pinacle of videogames
♥♥♥♥ limitations, give options
Mike Apr 17 @ 9:38pm 
Originally posted by Sexcalibur:
Originally posted by Mike:
Kind of both. Its open class in the sense that at level 25 ALL class skill trees are open to the player, but the active skills themselves are locked to specific weapon types.

However with the 2 weapon set up and quick swapping between the your two active weapons you can still make some pretty awesome builds.

mmm thanks for that info... very usefull

hate those lazy devs who lock skills on certain weapons

dont get me wrong

there is a difference

- between X weapon has Y skills
and
- Y skills require X type of weapons


Sword has these skills = bad

Cleave can be used with Swords and axes = good

Early game is pretty basic in terms of skill/playstyle customization but once you dive into the passive trees you can make some crazy fun builds.

For example I am doing a Vanguard/Flame Weaver synergy build. As my builds is now any enemy burned generates mana (most of my gear focuses on burn chance), so I can cast fire wall to have nearly infinite mana. This means that I can build up that weapon ability super fast. My current build has too many active an passive skills for be to even begin to explain my attack/skill rotations.

The key to build synergies in this game is understanding that you can have 2 weapons at one time and you can instant swap mid combo to any one you want, so you can synergize spells and abilities together pretty well.

The more I dive into the skill trees, weapon swap system, passives/active skills, the ore potential I see of interesting and powerful class combinations.
Last edited by Mike; Apr 17 @ 9:41pm
Interesting
Thanks
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Date Posted: Apr 17 @ 7:53pm
Posts: 8