Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Shadow/Blood Clone boss needs a revamp
I'm giving this game a negative review until this boss is fixed. An untouchable clone that has no way of being damaged or dispelled and doing a copy of every single attack the boss does is in no way shape of form a good mechanic.

Fix it
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Showing 1-15 of 83 comments
lol wait until you hit the forest giant.
Does the giant have a shadow clone that cannot be touched, damaged, dispelled, stopped hindered that does equal damage to the boss and repeats the bosses actions so you essentially take double damage from the boss?
Bastion Apr 17 @ 6:56pm 
Just beat it before entering the swamp, not knowing that the this boss was not where I should be yet, only wearing a set of copper armor and the starting weapon still.

The clone is a pain in the ass, but it disappears the next time the boss dissolves into blood. What you should be doing is AVOIDING the boss ENTIRELY whilst the clone is out.

Stop trying to get hits in, just put as much distance between you and the boss and his clone. At this point the boss also creates shockwaves that travel along the ground with his ground stabs, which the clone copies as well.

Does this prolong the fight while you play keep away? Yeah, but it's entirely doable.
frostee Apr 17 @ 6:58pm 
Originally posted by MasterZalm:
Does the giant have a shadow clone that cannot be touched, damaged, dispelled, stopped hindered that does equal damage to the boss and repeats the bosses actions so you essentially take double damage from the boss?

I am struggling with this boss right now, but stay strong. This one isn't that different from the necromancer in the crypt. You get double the attacks so you gotta be more conservative with your attacks, as the window becomes tighter. The boss itself doesn't have many moves; it's just a ranged attack, a dive-into-ground attack, a leaping attack, a normal swing, and a AOE swing. They all have pretty clear tells, and are fairly easy to do a no-hit first phase.

Keep at it! It's all about memorization; don't worry about the number of tries. It's just one of them souls-things.
The difference is, when souls games have double boss fights, you can actually hit the second boss. You can stagger them, damage them, slow them, eventually kill them. this clone thing? thats a cheap mechanic that just adds extra damage and reduces the ability to be offensive. You want to make the boss harder by making offensive windows smaller, and do more damage? Make the boss have more/better moves, and make them faster.

Dont add cheap mechanics that add nothing but frustration to a fight.

Let me damage and disperse the clone. Even if its only 1/10th of the bosses health, it allows the player agency over how to approach the boss and its clone mechanic. As it is now, its just "spam dodge until you get a single attack window, 2 full stamina bars later"
ggsnake Apr 17 @ 7:08pm 
The clone is only up for a short amount of time (until he dives into the blood pool again). Then you have more then enough windows for damage. Sorry but it looks like you're just bad at the game.
Nah, its a cheap mechanic that cant be overcome. I've yet to see it go away at any time. This boss is poorly designed. The clone needs to be removed.
ggsnake Apr 17 @ 7:15pm 
The boss is designed very well. Git gud =)

Also, rating a game negative because of a single mechanic of a single boss fight speaks for itself - pure childish behavior.
kazosan Apr 17 @ 7:17pm 
Bro, the clone has a huge delay on his attack and its telegraphed as its the same attack the boss just did. Literally beat it the 2nd attempt after I knew what the clone did.
I just did this boss, there is no way you can neg review because of a boss mechanic like this lmao. Its not that difficult just learn the timings and dodge, if your still frustrated, don't leave a bad review just go get better gear or items and come back to it. There is nothing wrong with this fight, I thought it was a good boss tbh.
Originally posted by ggsnake:
The boss is designed very well. Git gud =)

Also, rating a game negative because of a single mechanic of a single boss fight speaks for itself - pure childish behavior.

You antiquated response speaks volumes of your understanding.

When a game relies heavily on boss fights being the key to their major gameplay elements, you must judge them by that standard. I dont judge Skyrim based on its horse riding and mount mechanics. I dont judge Dark Souls based on the cosmetic designs of their armour. I dont judge Tekken on their stage design.

I judge these games based on their primary functions. Skyrim, its deep lore/story, unique RPG mechanics, and the massive open world. Dark Souls on the boss combat, the equipment variety, and twisting, wicked worlds. And Tekken for its combo systems, character design, and combat fluidity.

If I am to give a review for this game, a side scrolling souls like, what standard should I judge it on? The crafting system? The skill system(not the talent tree)? Perhaps the ability to track quests, which is usually not a thing in souls games.

No, I judge it based on a similar system to souls likes. Bosses, equipment, world design, and story.
Aggnog Apr 17 @ 7:27pm 
Just avoid it, the boss is easy. Seriously if this is hard for you lower the difficulty or understand this type of game is not for you.
Originally posted by MasterZalm:
Nah, its a cheap mechanic that cant be overcome. I've yet to see it go away at any time. This boss is poorly designed. The clone needs to be removed.

Stagger the boss, the shadow won't move anymore until the boss does. That's how you overcome it.
Originally posted by Aggnog:
Just avoid it, the boss is easy. Seriously if this is hard for you lower the difficulty or understand this type of game is not for you.

This game is absolutely the type for me. I have played dozens of souls like games, both 2 and 3 D versions. I can easily list a fair number of them off the top of my head, ones that I have beaten and some that I have even made multiple runs. But, despite enjoying a fair number of them, some of them simply have bad game designs. It happens, people try things, they fail, and then the game fails. Some try something new, and it takes off, and makes a name for itself. Others just wallow in obscurity.

But I play PLENTY of souls likes.
Originally posted by Kashra Fall:
Originally posted by MasterZalm:
Nah, its a cheap mechanic that cant be overcome. I've yet to see it go away at any time. This boss is poorly designed. The clone needs to be removed.

Stagger the boss, the shadow won't move anymore until the boss does. That's how you overcome it.

You act like I just have a move that automatically staggers it?
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