Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Beat demo. Pros and Cons
Pros
Game looks pretty solid overall graphically and runs very well
Sound effects and voice acting is excellent
Combat is meaty and I like that stamina management actually matters, I am punished for over committing as I should be.
Pretty cool talent tree system.
Interesting varied environments.
Decent challenge
Great atmosphere
Love the minimal map, hate when maps spoil secrets and mark EVERYTHING automatically (hello ender magnolia)

Cons
Its awkward comparing gear. If I want to swap out a sword or armor piece just show me the stats of my current armor and the stats of the new armor side by side. So say one armor has 10 defence and 4 dex and the other armor has 12 defence and 2 dex then just show both total values right there in the one page.

Gaining abilities is a bit slow, combat feels quite basic till late in demo.

Too many checkpoints for my liking, perhaps this can be reduced on higher difficulties? I like the challenge of making it from one save point to another with my limited healing but often I arrived at the next one without having used any healing which overall reduced the tension of exploration. Don't be afraid to space them further apart so the player can get that wonderful feeling of relief when we finally DO get a save point.

Overall i really enjoyed the demo. Couldnt put it down. Hope there is a switch 2 version coming as I will pick it up there if there is. Best of luck devs! Great work so far!
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Showing 1-6 of 6 comments
Terry86 Apr 16 @ 1:45am 
i think the demo is too short to be honest, i hope the actual game has 60 hours of game play........... maybe i'm hoping for too much cuz judging from the demo i feel like this is a 20 hour game.
Originally posted by Terry86:
i think the demo is too short to be honest, i hope the actual game has 60 hours of game play........... maybe i'm hoping for too much cuz judging from the demo i feel like this is a 20 hour game.

Let's be realistic. Metroidvanias very rarely have more than 20 hours of gameplay, without resorting to content repetition like NG+ or roguelite mechanics. One of the greatest, SotN, had little over dozen hours worth of content. If 40 hours dev claim turns out to be true, that'll already be very impressive.
Iorveth Apr 16 @ 2:03am 
Originally posted by Terry86:
i think the demo is too short to be honest, i hope the actual game has 60 hours of game play........... maybe i'm hoping for too much cuz judging from the demo i feel like this is a 20 hour game.

Facts don't care about your feelings!
Straight from the store, where you could’ve snagged the same info in no time:
SUCCUMB TO A DARK FANTASY WORLD!
Mandragora: Whispers of the Witch Tree offers over 40 hours of gameplay, complete with full English voice acting.

Dive into a dark, twisting tale crafted by Brian Mitsoda, set in a stunning fantasy world brought to life with a rich, painterly art style. Plus, it features an eerie soundtrack with original compositions by Christos Antoniou (from Septicflesh) and the FILMharmonic Orchestra Prague.

With 75 unique locations to explore, you’ll uncover new secrets, hidden treasures, and intriguing characters scattered across the vast lands of Faelduum.
Last edited by Iorveth; Apr 16 @ 2:16am
Zafarion Apr 16 @ 4:41am 
Originally posted by UncleIstvan:
Originally posted by Terry86:
i think the demo is too short to be honest, i hope the actual game has 60 hours of game play........... maybe i'm hoping for too much cuz judging from the demo i feel like this is a 20 hour game.

Let's be realistic. Metroidvanias very rarely have more than 20 hours of gameplay, without resorting to content repetition like NG+ or roguelite mechanics. One of the greatest, SotN, had little over dozen hours worth of content. If 40 hours dev claim turns out to be true, that'll already be very impressive.
There's a lot of them, just look in howlongtobeat.com. Hollow knight, Souldiers, La Mulana (La Mulana 2 takes more than 40h even in just doing the main quest) and much more. But the true field is Main + Sides. If someone just played the main quest, they don't really liked the game.
Tank! Apr 16 @ 6:05am 
Originally posted by Zafarion:
Originally posted by UncleIstvan:

Let's be realistic. Metroidvanias very rarely have more than 20 hours of gameplay, without resorting to content repetition like NG+ or roguelite mechanics. One of the greatest, SotN, had little over dozen hours worth of content. If 40 hours dev claim turns out to be true, that'll already be very impressive.
There's a lot of them, just look in howlongtobeat.com. Hollow knight, Souldiers, La Mulana (La Mulana 2 takes more than 40h even in just doing the main quest) and much more. But the true field is Main + Sides. If someone just played the main quest, they don't really liked the game.

Oh man, Souldiers. That game had so much promise, then I reached the Volcano level.
I loved 99% of the DEMO, the only thing i didnet like is how far i have to run everytime i die to a Boss. Would love a "boss checkpoint" mechanic
Last edited by Beast King; Apr 17 @ 5:22am
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