Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Demo Feedback: Weight limits and Encumberance
Tried out an Nightshade and quickly found that simply equipping a full set of early game gear is enough to cause 112% encumberance and remove the ability to sprint, 10.35 / 9.26 (112%)

Upswept Slicer - 0.90
Bandit Tunic - 3.35
Bandit Hood - 2.00
Inq Traveling Bracers - 0.70
Inq. Travel Breeches - 1.70
Bandit Cape - 1.70

I also noticed that the starting Mail "Inquisitor's traveling coat" weighed less (2.6) than the leather bandit tunic (3.35). So either the traveling coat is mis-classed as mail (seems likely, should probably be leather or cloth) or the weights for each are a bit off.

IMHO I Shouldn't have to pump Vigor or equip low level leather for a leather based class.
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Showing 1-3 of 3 comments
Zafarion Apr 12 @ 9:11pm 
In dark souls and other good soulslikes also works this way. You can't equip every piece of armor without raising the encumberance attribute, even some lighter ones.

IMO this type of detail is what makes the game fun. You need to do some work and some micromanagement to finally equip that awesome armor set. This gives more satisfaction, when it was difficult to achieve. If the games give you everything too easily, without any challenge, the game loses appeal.
Last edited by Zafarion; Apr 13 @ 4:36am
Palewing Apr 13 @ 3:30am 
The game will have respec, but I don't know if that means being able to choose the starting class again as well.

If not, it may pay off to start as the class with the most carry capacity, and then later respec out of that class' skilltree, since you will get much more carry capacity by default, regardless of where you put your skillpoints.
maglen69 Apr 13 @ 8:39am 
"You need to do some work and some micromanagement to finally equip that awesome armor set"

This isn't "that awesome armor set", it's the basic leather gear dropped by some of the first enemies you encounter.
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