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The gameplay feels a little bit lackluster though with the sluggish movement, animation locking and what feels like action queueing. I too hate the jump attack. I don't like that the character will sometimes hit the ledge they should grab onto and sort of clumsily slided off of it.
I don't even mind the stamina that much, but the combat just feels repetitive, boring and random. It looks like my attacks sometimes stagger the enemy, but a second later the same enemy will just attack me through my animation and I get hit before I can do anything. It's not great.
And like mentioned, controls in general are a bit naff. You can change them all, sure, but decisions like combo-press for parry is never a good idea.
Something I've not heard people mention, but I think bears saying too - the levelling up is incredibly dull. A massive level-up tree looks cool, but when 90% of the nodes are bland +1 stat upgrades, it doesn't feel good.
1. Yep. Very confusing.
4. True. Same with going down.
5. Yep. I died so many times by falling of platforms because I double tapped in fear that I won't get too far from the enemies.
6. Yep. What the character in the demo has is not a parry, but technically a shield deflect. And an ability at that. A parry should be able to be executed with any weapon, and be a basic move if the character wields even a stick.
7. The map being confusing at first and then becoming clear once you get fragments and upgrade it is actually a cool idea. Kinda like at first you navigate based on memory, and then you get to note all those landmarks on the map fragments you find.
2- true 100%, feels like a queue of actions, if you press hit then rolling, you will roll after animation of hitting stops. Got me killed a few times.
3- hate. this. so. much.
4- true.
5- true, and again, see point 2 - you cannot press twice fast as the animation of first roll is still played
7- map system is a trash, I'm sorry
This add some realism and these games usually have items/skills that alleviate fall damage or even prevent it. Fall damage and stamina bar in 2D soulslikes are very common and I hope they keep it.
Worse is when you release LT to stop guarding, hit X to attack, but character still does a parry swing instead.
I do want to like the game though. The soundtrack and art style combine for a mood that, to me, resembles Diablo 3. I like the art of NPCs you talk to very well. And was that fisherman a reference to Baelin from Epic NPC Man? lol
Dude you played the demo for 21 minutes, didn't even give it a chance. Wild bro.
My thoughts and response to your post, debating making my own because I loved the demo.
1. I didn't like the jump attack either, I believe it MIGHT feel better with different weapon types. Don't really think they should stop the animation lock aspect of it though.
2- Animation locks force you to think before you do things bro, I just beat the demo after 2 hours and I barely had to think about the combat except for the final boss. If you remove animation locks It'll probably make the game way too easy because the enemies are also animation locked. (Kinda think it's already too easy) Just roll 4head.
3- Didn't have a problem with stamina, got items that increased my endurance & leveled it up in the talent tree. You played for 21 minutes I understand why you wouldn't have seen the talent screen.
4- I can agree with this
5- Didn't have a problem with the rolling at all, the enemies don't have collision damage don't be afraid to just run up on them and roll through.
6- Parry is kinda weird, it's L2 + Square/X but it's there and works.
7- You played for 21 minutes, you have to take map fragments to your resident mapmaker. He's a little further ahead.
On my own personal thoughts, I hate the sprint button and sprint in general. Felt faster either backstepping or roll spamming. The button on its own though was enough for me to ignore it. Didn't try rebinding it, don't even know if you can since I wanted to play the way they intended so I could see how I felt about it.
I can't wait to play the other classes, I hope the skill tree is not class-locked.
The only criticism I could make is that it feels too easy, maybe is just my experience from souls games, but in general I expect a little bit more challenge.
Great job, definitely recommend to play!