Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

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Purromi Oct 19, 2024 @ 1:53pm
21:9 ?
21:9 is planned for release?
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Showing 1-15 of 56 comments
Primal_VGabor  [developer] Oct 21, 2024 @ 12:39am 
Originally posted by Purromi:
21:9 is planned for release?

No ultrawide support is planned unfortunately. The level and gameplay design is tuned for 16:9.
Last edited by Primal_VGabor; Oct 21, 2024 @ 12:39am
TripleJay Oct 21, 2024 @ 5:34am 
what a bummer - but understandable in this case with it's level design.

Maybe you could atleast add some blurred graphics left/right so it's more inline with the rest of the screen . The black looks so empty.
Purromi Oct 21, 2024 @ 11:55am 
that's bad and very bad argument. If not. Add some Ui elements at sides of the screen. Also i don't belive in this argument. How side scroller can be optimized for 16:9 in gameplay aspect? it's one of those stupid arguments about "more view = more adventages? or what?
PokeLord CZ Oct 21, 2024 @ 6:08pm 
Originally posted by Purromi:
that's bad and very bad argument. If not. Add some Ui elements at sides of the screen. Also i don't belive in this argument. How side scroller can be optimized for 16:9 in gameplay aspect? it's one of those stupid arguments about "more view = more adventages? or what?

Yes, a typical and often unfounded argument of developers.:steamfacepalm: We can only hope that some repair mod will appear. :FH5Upgrade:
Primal_VGabor  [developer] Oct 22, 2024 @ 1:37am 
Originally posted by Purromi:
that's bad and very bad argument. If not. Add some Ui elements at sides of the screen. Also i don't belive in this argument. How side scroller can be optimized for 16:9 in gameplay aspect? it's one of those stupid arguments about "more view = more adventages? or what?

Even in the demo you can see a lot of instances, where you can see that behind a wall is a room, but don't see what's in it, that would change with wider aspect ratio.
Purromi Oct 22, 2024 @ 12:13pm 
Originally posted by Primal_VGabor:
Originally posted by Purromi:
that's bad and very bad argument. If not. Add some Ui elements at sides of the screen. Also i don't belive in this argument. How side scroller can be optimized for 16:9 in gameplay aspect? it's one of those stupid arguments about "more view = more adventages? or what?

Even in the demo you can see a lot of instances, where you can see that behind a wall is a room, but don't see what's in it, that would change with wider aspect ratio.

That's not really complicated to change basic options in engine you are using.. Camera can stop and character can move freely without camera at the edges of screen.
Purromi Dec 1, 2024 @ 7:53am 
Originally posted by Primal_VGabor:
Originally posted by Purromi:
that's bad and very bad argument. If not. Add some Ui elements at sides of the screen. Also i don't belive in this argument. How side scroller can be optimized for 16:9 in gameplay aspect? it's one of those stupid arguments about "more view = more adventages? or what?

Even in the demo you can see a lot of instances, where you can see that behind a wall is a room, but don't see what's in it, that would change with wider aspect ratio.

are you fixed it or not? it's really simple to do. Fix for this should be ready in less for 5 minuties of work. Do you really that greatly don't know how to use unreal engine? Just make camera stop on edge of level when character will move freely without moving camera.
Last edited by Purromi; Dec 1, 2024 @ 7:57am
Morcar Dec 2, 2024 @ 2:27pm 
I think I won't buy it if it doesn't have 21:9 support. Older games of the genre support this resolution just fine. I don't see what the problem is. You can do anything so I don't understand why the developer doesn't want to support it in 21:9.
Purromi Dec 2, 2024 @ 2:58pm 
Originally posted by Morcar:
I think I won't buy it if it doesn't have 21:9 support. Older games of the genre support this resolution just fine. I don't see what the problem is. You can do anything so I don't understand why the developer doesn't want to support it in 21:9.

He probably don't know how to add 21:9 support or is not creative enough. As i said.. it's 5 minutes of work in unreal engine to make side-scroller camera which stop at the edge of level allowing character to move freely.
21:9 is raising standrad on PC.

Nowdays devs who use unreal engine don't even know how to change basic settings of camera.
Last edited by Purromi; Dec 2, 2024 @ 2:59pm
No ultrawide support in 2025 ?! Outch.......
Agreus Feb 6 @ 9:07am 
Funny how people that made an intentional bad decision in buying a screen with a niche resolution try to bully every dev in every game to support them.
Suffer you fools.
Gesto Feb 16 @ 11:25am 
Originally posted by Ice Jester:
No ultrawide support in 2025 ?! Outch.......

Expecting game developers to re-balance and re-calibrate their game around your weird niche purchase in 2025? Ouch...
Purromi Feb 16 @ 11:55am 
Originally posted by Gesto:
Originally posted by Ice Jester:
No ultrawide support in 2025 ?! Outch.......

Expecting game developers to re-balance and re-calibrate their game around your weird niche purchase in 2025? Ouch...

it's not re-balance and not re-calibrate but 5 minut in camera settings. xd
Alita-FR Apr 17 @ 9:59am 
Originally posted by Primal_VGabor:
Originally posted by Purromi:
21:9 is planned for release?

No ultrawide support is planned unfortunately. The level and gameplay design is tuned for 16:9.

It's a joke. They just don't want to do it...
Purromi Apr 17 @ 10:01am 
Originally posted by Alita-FR:
Originally posted by Primal_VGabor:

No ultrawide support is planned unfortunately. The level and gameplay design is tuned for 16:9.

It's a joke. They just don't want to do it...

I know how to do it in unreal engine and it's 5minutes of work to make camera stop at the edge and move character without moving camera at corners to not show broken parts of maps in platformerms. Really it's easy to do.
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