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No ultrawide support is planned unfortunately. The level and gameplay design is tuned for 16:9.
Maybe you could atleast add some blurred graphics left/right so it's more inline with the rest of the screen . The black looks so empty.
Yes, a typical and often unfounded argument of developers.
Even in the demo you can see a lot of instances, where you can see that behind a wall is a room, but don't see what's in it, that would change with wider aspect ratio.
That's not really complicated to change basic options in engine you are using.. Camera can stop and character can move freely without camera at the edges of screen.
are you fixed it or not? it's really simple to do. Fix for this should be ready in less for 5 minuties of work. Do you really that greatly don't know how to use unreal engine? Just make camera stop on edge of level when character will move freely without moving camera.
He probably don't know how to add 21:9 support or is not creative enough. As i said.. it's 5 minutes of work in unreal engine to make side-scroller camera which stop at the edge of level allowing character to move freely.
21:9 is raising standrad on PC.
Nowdays devs who use unreal engine don't even know how to change basic settings of camera.
Suffer you fools.
Expecting game developers to re-balance and re-calibrate their game around your weird niche purchase in 2025? Ouch...
it's not re-balance and not re-calibrate but 5 minut in camera settings. xd
It's a joke. They just don't want to do it...
I know how to do it in unreal engine and it's 5minutes of work to make camera stop at the edge and move character without moving camera at corners to not show broken parts of maps in platformerms. Really it's easy to do.