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1. Low heights = no damage,
2. Mid heights = broken leg and/or arm lowering characters walking and/or action speed until appropriate healing is applied,
3. High heights = death.
This is not a roguelike though, it has more of a soulslike combat imo, fall damage and stamina are mechanics that darksouls has. This is not Diablo too, no mowing down hordes of enemies, combat is more tactical with parrying, blocking and dodging, but i got those trine vibes too, got me worried there might be a similar mechanic of changing heroes mid combat which i dont like, there was a game recently who did this, metroidvania too, cant remember the name.