Ancient Gods

Ancient Gods

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Bebopjelli Oct 18, 2022 @ 2:40pm
Is There A Tier List Yet?
Title

So far I found Seth to be by far the best god (though I haven't tried them all yet). Use the Teramancer deck and his only shortcoming is against mono-fire enemies who he just takes longer against, not loses to. His passive ability gives a lot of extra earth essence that no one else can compare too and the earth combo gives a heal and armor. Combine this with the Epicenter spam (enhanced 20 unlock) and he just recovers as fast as the enemy deals damage. Even without the Epicenter spam, Ground Slam hits very hard at a base with Seth and it's not hard to draw into enough resources to throw 2 or 3 at your opponent on turn two. Even if you can't beat them in one turn, the Granite Shields give a massive amount of armor so you can avoid most damage with one card. He SHOULD be weak to nature damage focused gods but the ramp time on nature is just too long. Maybe a fire-attuned nature deck user would be scary but I don't think those exist outside of player-decks.

My recommendation for using him:
-Get the Clay Armors out of your deck asap. Enemies wont live long enough to benefit from it.
-Get only at most one of each of the support cards (Tectonics, Horn of Golem, the resistance reduction ones, etc). They are there to help beat the fire enemies. Optionally you can pick up one or two of the attack/guard stances as well but they will slow down other match-ups so it's up to you. Just make sure you don't play them unless the have the Pure gem or it will interrupt the yellow combos. Just let them give the end-of-turn effect.
-1 or 2 earth crystals can give you more 1-2 turn kills. Don't get more than 2 though.
-Keep your deck small. As always with card games, smaller deck means more consistency and you get what you need when you need it.
-Don't take anything that interrupts your yellow combo. Things like Bastet's ability that deals damage with every card played would be great with epicenter, if it didn't give green combo.

As for playing the deck, pick either to start with Tectonics (if you have it) or Earth Master (which should be your only top deck card). Tectonics if you are sure you can win in the 1st or 2nd round and Earth Master if you have to or know it will be a longer match. For damage, use Ground Slams and fit epicenter in to use up essence if you got them UNLESS you have the half-damage debuff. That's about the only time the Epicenter scaling is worth it over the ground slams (or against Heimdal. I've killed myself a couple times because of his reflect so remove that buff or use Epicenter to eat it before hitting with the big stuff). That's pretty much it. Use your armor as needed, take campfires to heal at 50% or less, and bulldoze over everything.

Other than that, I like Poseiden but he's not reliable. Ares is really fun as a tank build where you armor up until you one-shot the opponent but that's really slow.


Who do you think is the best and worst gods in here?
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Showing 1-3 of 3 comments
SofaKingHigh Oct 30, 2022 @ 7:33pm 
Skadi Rogue/Ranger is an auto S-tier, there is no second turn, she just melts every opponent in free pings when your running a deck of nothing but free and streak cards.
Ionovarcis Nov 30, 2022 @ 9:45pm 
Berzerker, or at least the Berzerker card - Arena of Blood (add Paladin to let the magic classes in on the fun, too) is the key to being an infinitely powerful god, at least once the setup is online.

At around 4 stacks of lifesteal, most 1-cost spells are free, 6-10 stacks for other skills. If you get the appropriate skill from Hades or Sekhmet, your risk factors drop significantly, and become more about ending with your health at a level that be safe while you setup in the next battle.

Berzerker + Physical Non-Green Class + Card Draw
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Berzerker + Paladin + Magic w/ Card Draw
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Berzerker + Green Class + Healing Class (just in case / for early game?)

Mage has a single card (with gem) infinite combo, once set up. Even without the setup, it's a strong splash into high-cost or x-cost decks.

Peak performance might not always BE Mage or Berzerker, but it definitely revolves around them.

My blanket fix that I think would help with overall balance, as well as give room to swap red energy into something that feels like it can keep up with the other types:

If something's mana cost has been reduced, reduce its energy gain by the same amount (minimum half, rounded up).
If something's casting cost was converted to health, reduce its energy gain to half, rounded up.

Paladin + Berzerker makes anything safe as a combo and opens it up for infinites.
ngophuocminhhai  [developer] Dec 6, 2022 @ 8:50pm 
there are some tier lists contributed by other users that you can find in our discord server. feel free to join us at: https://discord.gg/NQFwEJx4zY and maybe you can create a tier list on your own.
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Showing 1-3 of 3 comments
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