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Be warped.
Make it 1501 games and get MR1&2DX and have fun.
I do like the convenience of it, but at the same time, not being limited to games/CDs you actually own... I don't know, kinda diminishes the zest somehow.
Also, something I forgot to mention in the original post: KOEI Tecmo would have the opportunity to associate exceptionally powerful/unique monsters with their expensive-ass games. The incentives just keep on coming.
So you'd rather limit someone to the money they can afford to spend on games to make monsters?
Terrible idea. Anything beyond giving everyone access to all the monsters the way they have is absolutely stupid.
Of course not. Anyone who finds the system I'm proposing prohibitive would also have the option of not buying the hypothetical game that uses it. Everyone's happy!
But then I lose out on the option of these extra monsters you're talking about, which isn't fair simply because I don't want to purchase the game AGAIN to use my steam library.
I don't think it's strictly accurate to call them "extra" since I'm proposing a completely separate standalone title--which, for purposes of discussion, we'll call Monster Rancher Steam, because I'm super-creative at naming things--nor am I clear as to where fairness enters the equation. It's the exact same sort of tenuous unfair that my PC doesn't have the beef to run a lot of the games I'm interested in, but *shrug*.
How about this, though: Every monster in Monster Rancher Steam is accessible via some in-game mechanic--quests, random encounters ala Pokemon; and yes, I realize I'm treading on blasphemous ground--with the Shrine being an optional on-demand ooh-what-monsters-are-hiding-in-my-game-library-bonus-funtimes thing.
The problem with all this, is that the Shrine is ultimately a gimmick in which to get a monster, and it's based on a 40 year old technology. When the game came out originally it was a very interesting and unique mechanic. For many folks that didn't ever actually get good at the game, this is mostly what their nostalgia remembers about it, and they're trying to find ways to recreate that feeling with new, terrible ideas instead of playing the game for it's primary purpose... raising monsters.
Once the game was released and people got to experience the built-in CDDB, There were so many people that had all this discovery of monsters they never knew existed. So much so that it was almost a meme when people kept posting "this crazy new monster" over and over (Sueki Suezo, which was in the original but many people didn't know about it). The desire for gimmicks were basically all but left in the dust once everyone was able to play any monster they wanted, any time they wanted.
How about just buy and play the game rather than make hypothetical arguments about what you would personally like that no one else wants. Or don't buy it and miss out on a great re-release that is a massive improvement over the original console version.
Damn, you know its bad when even Fenrick has to take a harsh tone.
Yes. This. Ever since my original post.
That's an excellent idea.
I did and am; I don't think I'd be able to start a topic here otherwise.
Hold on, you mean I can just... not buy games that don't sound appealing to me? Intriguing.
Right. For the sake of gaining access to new monsters at the shrine.
If only I had mentioned in the original post that I don't remember anything about 1999 except for Y2K panic and playing the absolute ♥♥♥♥ out of MR2, I could've saved you a lot of professorial finger-breath.
technically, the purpose of raising ISN'T for unlocking new monsters. That' just a side effect.
The purpose of raising is just for raising.