AirportSim

AirportSim

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XfacktoR Oct 19, 2023 @ 3:42am
Career mode?
As a person in love with aviation and adoring MFSF, I thank the developers for creating a more “down to earth” game :) And I have a question, will there be a career mode here? (Sorry for my bad English, translated via Google)
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Showing 1-15 of 16 comments
Hello,

At this time there are no plans for a career mode.
CaptainSMan Oct 22, 2023 @ 1:36am 
Surprised to see no Career mode as well. Could start off on smaller aircraft (turbo props maybe then smaller jets like the E175, etc) handling the simplest of tasks at the start, as you gain experience you get to handle bigger and more complex aircraft, purchase additional equipment and hire AI crew so you can handle more aircraft at a time.
Dwarkarn Oct 22, 2023 @ 1:50am 
Originally posted by Reddington Red 🔴:
Hello,

At this time there are no plans for a career mode.

I think this is a very big oversight. Games need a progression system to keep people interested. I think a great way to implement this would be to have unlockable liveries for aircraft after each scenario completed for a start.
BryanChung Oct 22, 2023 @ 4:01am 
Oh there's no career mode? So no progression at all? Mmm
Originally posted by Dwarkarn:
Originally posted by Reddington Red 🔴:
Hello,

At this time there are no plans for a career mode.

I think this is a very big oversight. Games need a progression system to keep people interested. I think a great way to implement this would be to have unlockable liveries for aircraft after each scenario completed for a start.

In most cases, I agree, but this is a simulation game meant to simulate being a ground handler at an airport. As such, irl ground handlers go home, come back tomorrow and start the day fresh. There's no "we left the plane halfway done and can continue it now." The point is that you do as much as you can, then come back the next day.

There's nothing that can be gained from a progression system aside from points in the top right.
CaptainSMan Oct 22, 2023 @ 5:26pm 
Originally posted by Reddington Red 🔴:
Originally posted by Dwarkarn:
There's nothing that can be gained from a progression system aside from points in the top right.

Sure there is, throw the baggage harder and farther as you gain xp 😁
Originally posted by CaptainSMan:
Originally posted by Reddington Red 🔴:

Sure there is, throw the baggage harder and farther as you gain xp 😁

😂😂
Dwarkarn Oct 22, 2023 @ 6:47pm 
Originally posted by Reddington Red 🔴:
Originally posted by Dwarkarn:

I think this is a very big oversight. Games need a progression system to keep people interested. I think a great way to implement this would be to have unlockable liveries for aircraft after each scenario completed for a start.

In most cases, I agree, but this is a simulation game meant to simulate being a ground handler at an airport. As such, irl ground handlers go home, come back tomorrow and start the day fresh. There's no "we left the plane halfway done and can continue it now." The point is that you do as much as you can, then come back the next day.

There's nothing that can be gained from a progression system aside from points in the top right.

Hard disagree, there is a lot to be gained with progression systems, including retention of players and interest to new players.

It's their game though, I just hope it works out for them.
Last edited by Dwarkarn; Oct 22, 2023 @ 6:47pm
Originally posted by Dwarkarn:
Originally posted by Reddington Red 🔴:

In most cases, I agree, but this is a simulation game meant to simulate being a ground handler at an airport. As such, irl ground handlers go home, come back tomorrow and start the day fresh. There's no "we left the plane halfway done and can continue it now." The point is that you do as much as you can, then come back the next day.

There's nothing that can be gained from a progression system aside from points in the top right.

Hard disagree, there is a lot to be gained with progression systems, including retention of players and interest to new players.

It's their game though, I just hope it works out for them.

Can you explain it for me, please? I'm a hardcore gamer myself, I understand the benefit of a progression system. but my point is, in AirportSim, there is nothing to be gained from it. Progression system or not, you still play the game the exact way. You don't get any rewards or anything from having 5k accumulated points.

I ask this genuinely, can you please explain what benefit there is in a progression system where there is no reward for having a long, continuous game save?
Dwarkarn Oct 23, 2023 @ 1:03am 
Originally posted by Reddington Red 🔴:
Originally posted by Dwarkarn:

Hard disagree, there is a lot to be gained with progression systems, including retention of players and interest to new players.

It's their game though, I just hope it works out for them.

Can you explain it for me, please? I'm a hardcore gamer myself, I understand the benefit of a progression system. but my point is, in AirportSim, there is nothing to be gained from it. Progression system or not, you still play the game the exact way. You don't get any rewards or anything from having 5k accumulated points.

I ask this genuinely, can you please explain what benefit there is in a progression system where there is no reward for having a long, continuous game save?

I am not sure what a hardcore gamer even is? How does one become a hardcore gamer? I have been gaming since I was 6 years old, I am now 51 years old, does that make me a hardcore gamer? I don't know it just kind of feels like a weird flex to throw out there to try and prove you are more of a gamer than me or something? It's just a strange way to open your post.

Rewards are the point of a progression system so saves would have to be implemented too I have already described in previous posts a simple way that a progression system could be viable, new aircraft liveries, perhaps also new airports that are unlocked only after you have completed previous scenarios, this is an easy and simple way to make players feel like they aren't just completing busy work and chores, I am sure there are many other ways that progression could be implemented.
Last edited by Dwarkarn; Oct 23, 2023 @ 1:04am
Originally posted by Dwarkarn:
Originally posted by Reddington Red 🔴:

Can you explain it for me, please? I'm a hardcore gamer myself, I understand the benefit of a progression system. but my point is, in AirportSim, there is nothing to be gained from it. Progression system or not, you still play the game the exact way. You don't get any rewards or anything from having 5k accumulated points.

I ask this genuinely, can you please explain what benefit there is in a progression system where there is no reward for having a long, continuous game save?

I am not sure what a hardcore gamer even is? How does one become a hardcore gamer? I have been gaming since I was 6 years old, I am now 51 years old, does that make me a hardcore gamer? I don't know it just kind of feels like a weird flex to throw out there to try and prove you are more of a gamer than me or something? It's just a strange way to open your post.

Rewards are the point of a progression system so saves would have to be implemented too I have already described in previous posts a simple way that a progression system could be viable, new aircraft liveries, perhaps also new airports that are unlocked only after you have completed previous scenarios, this is an easy and simple way to make players feel like they aren't just completing busy work and chores, I am sure there are many other ways that progression could be implemented.

Sorry, you misunderstood By "hardcore gamer" I mainly meant, I play a lot of games just like you, so I understand your point. Sometimes developers and moderators only have experience with one game, or are casual gamers, and don't understand the benefits of certain suggestions. By no means was I insinuating I'm more of a gamer.

I'm not opposed to a progression system, I just don't think it will change anything with AirportSim. At the end of the day we'll still be turning the same planes. Though, I am completely against liveries and airports being locked behind progression. For a game of this style, I like having the freedom of today playing at Keflavik, and tomorrow Key West.

For new players, I'm sure that's also a turn off. Imagine you first hear about AirportSim and Key West, and that's where you work irl and you want to see how it lines up in a game. Well, too bad so sad, you have to unlock it first.
Badger Oct 23, 2023 @ 9:06am 
Interesting to hear you mention being totally against airports being locked behind progression. I'll admit that when I first played the demo a while back, I did rather assume that the final product would have a fleshed out career mode. Perhaps starting with a couple of basic tasks and with experience being promoted to be trusted to do more. Then at a certain level, a major promotion to a bigger more complex airport.

The demo captured my imagination and so I was always going to play. But I'll admit that on first hearing that there was no career included, my initial reaction was, still want to play, but I'll wait for a sale.

That said, I watched a couple of extensive YouTube videos and by the end of them I was itching to play again. So now my wallet is £26 lighter. Curses! :) At the end of the day it's horses for courses isn't it. I do think you'll lose a few initially with the absence of a career. But it seems like a really fun game, so maybe they'll pick it up later. :)
Badger
Dwarkarn Oct 23, 2023 @ 5:57pm 
Originally posted by Reddington Red 🔴:
Originally posted by Dwarkarn:

I am not sure what a hardcore gamer even is? How does one become a hardcore gamer? I have been gaming since I was 6 years old, I am now 51 years old, does that make me a hardcore gamer? I don't know it just kind of feels like a weird flex to throw out there to try and prove you are more of a gamer than me or something? It's just a strange way to open your post.

Rewards are the point of a progression system so saves would have to be implemented too I have already described in previous posts a simple way that a progression system could be viable, new aircraft liveries, perhaps also new airports that are unlocked only after you have completed previous scenarios, this is an easy and simple way to make players feel like they aren't just completing busy work and chores, I am sure there are many other ways that progression could be implemented.

Sorry, you misunderstood By "hardcore gamer" I mainly meant, I play a lot of games just like you, so I understand your point. Sometimes developers and moderators only have experience with one game, or are casual gamers, and don't understand the benefits of certain suggestions. By no means was I insinuating I'm more of a gamer.

I'm not opposed to a progression system, I just don't think it will change anything with AirportSim. At the end of the day we'll still be turning the same planes. Though, I am completely against liveries and airports being locked behind progression. For a game of this style, I like having the freedom of today playing at Keflavik, and tomorrow Key West.

For new players, I'm sure that's also a turn off. Imagine you first hear about AirportSim and Key West, and that's where you work irl and you want to see how it lines up in a game. Well, too bad so sad, you have to unlock it first.

It is fine.....neither of us are necessarily correct, we just have different opinions on how the game should be, I might even be in the minority, I am prepared to accept that.

I don't think in this age of paid micro-transactions that players would complain that they had to actually play the game to unlock an airport I think they would see this as a breath of fresh air in todays gaming environment, rather than having to hand over cash to unlock something. I know I am being critical of the fact no progression system is planned but I give credit where it is due, I am having fun with this game and I am keen to see how it evolves.
Adam Apples Oct 23, 2023 @ 7:54pm 
its an interesting one. i can see where the dev is coming from and of course the vision belongs to the dev, i have found this game surprisingly addictive and i kinda like the somewhat relaxed approach to the game (not to suggest the game itself is always relaxing with some of those turn arounds). Progression in some manner is usually a retention thing and I am legitimately curious how long i'll be playing this game for without it. That said, it sounds like new airports and planes are on the agenda and that'll keep me engaged.

Maybe im a weirdo, but sometimes completing games makes me put it aside as there's no more worlds left to conquer, while more open ended games don't have that psychological finished flag, and il keep playing on long after i might otherwise have.
Totally agree that the game needs at least 1 turboprop, maybe a dash 8 Q400 and a career mode as there isn't mush to do in missions. It would also be nice to see other AI crews handling other planes around you and not dead like it is. Real airports have activity all over the place.
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Date Posted: Oct 19, 2023 @ 3:42am
Posts: 16