First Dwarf

First Dwarf

Val update Feedback
I have completed the first 3 islands. Also will address some issues. Once 4th island is completed will add it to this one.

First island on hard mode is prefect and brutal, how hard mode should be. Monsters attack after time non rain event, active nests.

Second island bit of a joke. Still many nests active but closed with full bars. Rain events is a 50/50 joke. Not much of a challenge. Talk more about it more.

Third island same as the second island. Try to use walls near cliffs but smaller enemies still got in places to attack. Cliffs are red in spots so enemies can get through.

4th island need some changes. If you want the player to follow each island in the quest line.

Need to make each island after that off limits. After you get the airship, you can travel to those islands but ship or dragon cannot get close. After I got the airship, flew to 4th island picked up dark stone and started a base for resources. After completing 3 rd island. Flew to the edge of purple cloud, got dragon and picked up the 4th island tower dark stone. Makes feel like a cheat. Flying to other island set up resource base then come back with good amount of resources and never touched by enemies.

For enemies on second and beyond islands. To me on hard mode, enemies we are waiting and ready to burn your base down even when you land on the island. First island for monsters is perfect, other islands need the work. Talked about changing monster behavior, again first island is good, second and third is bad. Nests should become active once the game spawn them, they should not be closed with full summon bars. Here is a good example of monsters not doing anything. The screen shot has 2 actives nests with monsters outside but never attacked my base. This was on the third island.
https://steamcommunity.com/sharedfiles/filedetails/?id=3427405382
Running away, while I feel the monsters should take advantage in this, most do not. Smaller faster ones will follow while the big green things will break off and head back to the nest.

Third island hostile towers are a joke. When you talk to the npc, make it sound like they can do real damage but felt like a bug bite when in the mech while attacking the tower. The ones on top near the npc. Hostile have higher damage then reduce damage when player connect them to mana.
Talking about towers. For the base building. Once you get mortar towers, why need to build turrets? Should it be any tower?

Rain events, I said above 50/50 joke. With base with good defense usually large raid. Destroying nests from rain events also stop the spawns. 3rd island another example of a joke. I had one area with walls, workshop, towers, resources. 2 other areas just mines, wood, and mana. Area with good defense spawn large raids. While the other 2 areas spawns 2 or 3 monsters that vanish after destroy said building. Depends on the area is target I rarely go defend it. Destroy a 1 or 2 buildings then event is over when many more areas remain with buildings up without defense. Rains events I cannot tell the difference in a faster spawning the event from the update.

3rd island stone houses that can be repaired, are they there to look pretty or can npc use it instead of from the build menu?

Mana recharge rate. Not sure if I talked about it in the past. Mana without skills is +10, mana eater skills off by 10 points. Not sure if typo. Says 30/40/50 but when get mana back with the skill are 20/30/40.

Armor I did see if got buffed. Still need to try it on the 4th island.
< >
Showing 1-1 of 1 comments
For the 4th island. Once monsters attacked one area not defended. Just like the second and third island. Monsters never did anything. Rain event went after 1 mana well with nothing around it, 2 green monsters. Had 4 active nests and not 1 raid on my base. About 5 days they were active until I destroyed them. Got a rain event bug, reported it in game. killed monsters and nest from rain event but the rain keep falling. I used dragon and airship and could not see any red dots or monsters around.

Acid cave, still dying to acid in the mech. I can be avoiding monsters attack trying to figure how to get the barrier down, then die with nothing around. Yellow thing look to be hitting purple crystals then bouncing out. Trying to clear trees out but acid kills me in the mech.

Monsters that do knock back is stopping attacks/combos/mana charge attacks.

Hammer 1 : damage/knock back.. 35/30
Hammer 2 : damage same as 1/increase knock back.. 35/60
Hammer 3 : damage higher/same knock back as hammer 1.. 70/30
< >
Showing 1-1 of 1 comments
Per page: 1530 50