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For the 0.6 update:
"Underground" mana pipes as a research item, for when we want to build more visually appealing settlements.
Maybe reposition the characters on the airship? The mech in its stowed position, Tru at the helm and Ragna on lookout at the bow, like on the main menu. Right now, no one is actually flying it.
Being able to get more colonists if we have open houses would also be great. Or to carry over the full feature request from the announcement thread:
Totally agree, we have a lot of things to craft (and will add more) and crafting queuing is very important mechanic for us to add. We will try to add it in new update, if we don't make it, we'll add it in the next one.
Thanks for the feedback!
We do plan to introduce some light settlement management elements, but our goal is to keep them accessible and not overwhelming. Without revealing too much, the idea is that after the initial phase of settling colonists, the game will transition into a stage where you collaborate with village clans to develop your characters. This progression will prepare them to face the source of the taint. After completing the main storyline, the game will move into an endless phase where you can protect, nurture, and expand your settlements further.
Before that, in the upcoming 0.6xx-0.700 updates, we’ll introduce more secondary characters who will play important roles in the story. Along with them, we’ll slightly increase the number of settlers. However, it’s not just about the numbers; the real focus will be on the depth they bring to the story, quests, and relationships with these new characters.
Your suggestion about repositioning the characters on the airship is fantastic! We’ll implement it in one of the next two updates, which are coming quite soon.
As for the invisible mana pipelines, I personally am a gamer that likes to decorate and make everything visually appealing:) So I want to include things like that for those players, now we are focusing on making the game better but we will add things like that for sure!
It is my personal goal to give outlet for that type of players cuz I am one of them :)
Another small request: Currently all enemies give the same XP, should tougher enemies not give more?
Anyway, I also see that the game's rating has entered mostly positive territory on the store page.
Im working with our programmer on enemy tiers so they can spawn in more challenging variants, those variants will give more xp. But all enemies will get an xp update and will depend on the enemy type and tier. Thanks for feedback on this!
Yes, the game recently received 70% positive reviews :) It happened around Tokyo Games Show and it help us release some stress, but we still have a lot of things we want to fix and add :O We hope you and other players will like upcoming updates!
If you have more feedback or questions feel free to post them on steam or you can ping me on our discord for almost instant answer (if ill be around my pc or phone:D)
Just a quick heads-up that in about a week and a half, we’ll be rolling out a major update as we transition from the 0.5x series to 0.6x. With this update, I’ll be closing this thread, as we’re wrapping up the feedback collection for the current version.
For 0.6x, you can expect some exciting additions, including the brand-new fourth island, a fresh clan, plenty of fixes and tweaks, and, of course, improvements inspired by all the amazing feedback we’ve gathered from reviews, Discord, and other threads here on Steam Community.
Once 0.6x drops, I’ll open a new thread dedicated to collecting feedback for the updates that follow. So, if you have any final thoughts or ideas for 0.5x, feel free to share them here soon. Thank you all for helping shape the game, and I can’t wait to see what you think of the next big step for First Dwarf! 🚀