Black Widow: Recharged

Black Widow: Recharged

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Gwen Oct 31, 2021 @ 12:45am
Come on Atari & Adamvision, we all know you can do better.
You have produced three great classic arcade "recharged" games. But you seem to be totally missing the fact that not everybody playing PC games on a PC is using Xbox controllers to play them. [You did notice I said "PC" there right?]

You released Missile Command initially without mouse support, but you did fix that so it works properly now (which I and many others appreciate.) You released Centipede with no mouse control, then said it was an oversight and that you would fix it, then said it was fixed, and it still doesn't work. Now we have Black Widow, another cool remake with zero ability to remap controls.

None of these three games has any options whatsoever to remap control inputs. And despite saying on Steam that all three have "full controller support" The only controls they seem to support are console controllers. I wouldn't exactly call this full controller support. I play arcade games on a dedicated purpose-built arcade cabinet I made myself. I am using real arcade controls - joysticks, dial controller, trackball, buttons, etc. All my classic original arcade games work great with it. Yet there is no way for me to properly set up these recharged games to run on that system without jumping through all sorts of technical hoops.

You guys can and really should do better. Come on and give us the options to remap our controls to whatever we want to (including keyboard inputs). This is really not a difficult thing for you to do and it would make your paying customers MUCH happier.

Thanks,

Gwen
Last edited by Gwen; Oct 31, 2021 @ 12:56am
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Showing 1-15 of 25 comments
vacantcode Nov 2, 2021 @ 1:30pm 
Seconding this. Am also playing on a dedicated cab and would buy this if it could support the controls. Why remake arcade games and not have them be playable on arcade hardware? Kind of misses the point.
Tempest Nov 8, 2021 @ 12:49pm 
I totally agree. This is the first recharged game that I'm remotely interested in playing. Unfortunately even Tempest 4000 doesn't have spinner control. Classic arcade games is all about proper controls. At least Black Widow plays fine with a gamepad. Hopefully Asteroids recharged will have support for keyboards.
Gwen Nov 8, 2021 @ 5:53pm 
I actually have a modified version of Tempest 4000 that provides mouse input control. This wasn't done by Atari of course, but it works quite well. I use it with a nice spinner control on my arcade cabinet.
Last edited by Gwen; Nov 8, 2021 @ 5:54pm
Tempest Nov 8, 2021 @ 6:10pm 
That is good that you are taking matters into your own hands, but there is no excuse for Atari not to have proper first party support for their games. Atari Vault is better about this at least.
Gwen Nov 9, 2021 @ 5:47pm 
Nope, you're absolutely right Tempest. Atari has certainly been around long enough to know better than to do this half-***ed stuff.
Atarian Nov 21, 2021 @ 9:57pm 
We need to be able to remap controls and have mouse support. Holding off on buying.
Gwen Nov 24, 2021 @ 5:28pm 
I am beginning to wonder if we will get another update or not.
Last edited by Gwen; Nov 24, 2021 @ 5:28pm
mugwort Nov 25, 2021 @ 4:16pm 
So, I dislike how I don't know how these games work with controls before buying. Not just the Atari Recharged, but several others. It should not be hard to offer options for controls or #clutchpearls remapping even. So, Can anyone confirm: 1. Missile command RC uses XBox 360 type controller or mouse and keyboard; 2. Centipede and Black Widow RC you can only use XB360 controller? thanks.
Last edited by mugwort; Nov 25, 2021 @ 4:17pm
Gwen Nov 25, 2021 @ 4:21pm 
Missile command - xbox 360 controller, mouse support. Centipede-same as Missile command, Black Widow - xbox 360 controller & partial keyboard support only. None of them allow you to remap any controls whatsoever.
Last edited by Gwen; Nov 26, 2021 @ 9:32am
Atarian Nov 26, 2021 @ 9:22pm 
I want these games, but no ability to remap is a deal-breaker. Hope Adamvision gets that done asap.
Gwen Nov 27, 2021 @ 5:12pm 
I'm not holding my breath. It would be great if we could even once get an actual reply from them here.
Last edited by Gwen; Nov 27, 2021 @ 5:15pm
Tempest Nov 27, 2021 @ 6:19pm 
I saw a playthrough of this game and unfortunately the original remains superior, just like the other recharged games. It would be difficult for Atari to best Space Duel.
Gwen Nov 30, 2021 @ 10:58pm 
I even sent an email directly to Atari support explaining our problems and concerns. This was several weeks ago, and they have never bothered to respond other than to send me an automated message confirming receipt of my email and saying someone would get back to me asap. Great support...
Tempest Dec 1, 2021 @ 10:18am 
That's terrible.
triphamm3r Dec 9, 2021 @ 10:28am 
Just chiming in with Gwen here.. I know the developers check in on their community for feedback and I saw an opportunity with this thread (so here's hoping). I had a hard time getting controls to work on the PC as well. Keyboard simply doesn't work at all for full game play. (excepting to move around).

Not sure how hard it is for the developers to at least get the arrow keys to fire while you move around on WSAD. Looked like the "in game" settings said it was going to be that way but the arrow keys weren't working for me firing "in game". I got the mouse to fire but aiming the widow is another story because she don't turn with the mouse.

I have many game pads and controllers for PC.. not one of them is compatible as a console controller and none I had will work for the game as default. I have to make them work that way. PC controllers are a little different than console controllers. I like the macros.. I love the digital or analog capability. I like the mapping. In the end, I did have one game pad that allowed me to map the keyboard to it... for movement. The game pad also has a digital and analog mode. When I leave everything as default... set the pad for analog... nothing works on the game pad EXCEPT the two sticks... Once the first stick was mapped, the firing with the other stick came as default it seems.. and this worked for the game no problem.

If that hadn't worked I would have moved on to third party mapping... I didn't have to. I had the hardware and could adapt (as others here in this thread could)... I believe we're special cases. Most people are plug 'n' play casual players. They just want it to work. They don't want to go into settings... and then disable Steam input for controllers.. then set their own profile through whatever mapping software they're using.. blah blah. A portion of the players don't know how and the rest don't want to bother. It amounts to the player needing software to play with another software.

I love seeing the remake of these old cabinet arcade games. I picked up Missile Command, Centipede, Tempest, among others and I'll likely pick up Asteroids when it comes out. Keep them coming..

I initially had issues setting controls for PC with all these games as described by others here in the thread. If the developers don't address the issue with control on PC then it's going to be reflected in a small community for these games on PC...

Loved by a few is still "loved" I guess... :2600tank:
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