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Here is what I had from today:
https://steamcommunity.com/sharedfiles/filedetails/?id=2712928005
Most losses (not 10 wins) are due to trying to force a level 3 win, like the Gorilla and Beaver there.
Only full blowout of only 1 win was due to some extremely bad early game RNG with risky cupcakes that didn't even yield loss protection nor draw, which snowballed into auto lose.
The two main ways to not lose are:
- Never lose
- Scale entire game
Never lose strategy is pretty simple, just don't lose. Matchmaking is a bit weird in this game, in that if you are at 8-10 lives you will be matched with similar amount of lives on the same stage. This allows for a much wider build diversity since everyone you are facing are also using rush down power win decks. The biggest issue with these kinds of builds is once you dip from that high life area, it will snowball into multiple losses. The game becomes substantially harder if you are at 1-3 lives due to 1 loss being game over on top of the fact that most people down to these many lives would have a fully functional scaling team ready to go most the time, making rush down teams auto lose by this point.
The other more realistic method is to have a plan for scaling from turn 1 and build around it. Most realistic way to do this on F2P deck is Otter, Seal, Worm, Bison, Rabbit, Shrimp, Dog, Penguin, Monkey, Cow, Cat, and a few others. Would say current meta is very dependent on Bison for F2P and Butterfly for P2W.
Most of the game, regardless of method to win, normally just wants to be optimizing number gains any way possible. There are a lot of ways to do this, too many to list all, but a few include:
- Correct order of actions during turns
- Resummon in last slot
- Reroll if you need scaling
- Spend all gold early even if trash options
- Pill good on death effects (Turtle, Ant, Sheep)
- Always have anti scorpion protection by tier 4, especially if currently setup as a 1 unit squad
- Don't be afraid to start a round with 2-4 unit teams, not always worth buying more depending on composition
I noticed the same thing after the latest patch, although that's probably a coincidence. Most likely the hype calmed down so it's mainly the hard core meta-or-bust players remaining instead of the casuals we were beating before.