Super Auto Pets

Super Auto Pets

Order of Attack
So I've noticed something that has happened in nearly the same exact manner but had two different outcomes:

I had a 7/6 Badger as my last pet up against a 6/7 Cricket with Honey as their last pet. Both pets trade, both die, and their cricket spawns their summon, however my Badger ability (damage on death) does not happen and they win.

*entirely different game*

I had a 5/4 Cricket with Honey as my last pet against a 5/4 Badger as their last pet. Both pets trade, both die, and my cricket spawns the summon then immediately dies to their Badger ability (damage on death).

Has anyone experienced something like this? I'm pretty sure there was nothing else in play that would change the outcome. It almost feels like there is an order of operations or maybe one player "attacks first" somewhere on the back-end.
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Showing 1-7 of 7 comments
geistXIII Jan 4, 2022 @ 10:56pm 
Normally highest attack pet goes first, this explains the first case, your badger shoots before the cricket spawns the summon.
Not sure how priority works though if pets are even, like if both abilities trigger at the same time or if it's a coin flip.
buzzered Jan 5, 2022 @ 3:18am 
It's very unclear. I had a 6/5 honey badger win against a 6/4 honey badger when I think a draw would be fair.
'Highest attack goes first' does not explain these interactions.

OP, send a bug report.
Jay Ren Jan 5, 2022 @ 2:07pm 
Theres anouther thread on this... but it ends up showing anouther inconsistency.
Generally, for start of combat abilities, it's highest attack first.
For mid combat.... It's harder to tell. I kind of wonder if it's based on attack at start of combat or something.
Ties might have a HP component, or their coin tosses, or every recorded instance involved the attack changing mid round. I wouldn't want to guess XD
Attackturkey Jan 6, 2022 @ 5:30am 
Ahh I tried searching for something related but didn't see it quite framed like this. I guess we will have to wait for something from the devs.
Lizzard Jan 6, 2022 @ 6:59am 
Nice to know the higher damage goes first, but I have the same question about the new spawns too. I've had multiple similar situations since I arrange my teams by that order a lot. Sometimes my last pet will spawn their replacement, only to die to the kamikaze attack of the last enemy I already killed. Other times my kamikaze attacks "first" but with nobody there, it just vanishes and then the enemy spawn pops up. There's no rhyme or reason as to how that respawn seems to happen.
Cool Hwhip Jan 6, 2022 @ 11:21am 
I'm curious how this works during "start of turn" abilities. The example I had last night was:

My team: Dolphin with pepper front line.
Their team: Giraffe, turtle behind, then kangaroo.

My dolphin nuked the turtle before combat with it's ability to do damage to pet with lowest health. Turtle gave kangaroo melon. But the space between giraffe and kangaroo wasn't closed before my dolphin and giraffe actually fought. So when I hit giraffe with dolphin/pepper combo, the kangaroo wasn't in the space to break the melon shield it was an empty space.

Different example:
Whale faints turtle as it's ability before 1st round combat, my team instantly consolidates before 1st round combat.

Shouldn't the lineup consolidate BEFORE 1st round combat regardless of who makes the pet faint?

I would like to mention their stats, but since it was my run losing round, I wasn't able to re-watch it :( Another feature I'd love to have.

*Edit to include example that contradicts this logic from a separate game*
Last edited by Cool Hwhip; Jan 6, 2022 @ 11:41am
Jay Ren Jan 6, 2022 @ 4:49pm 
I'm going to assume the consolidation thing is deliberate. You can deliberately leave gaps.. As for the inconsistancy... I'd guess pets move up one on their turn if there is space, and in one of the senarios, the pet had already had it's 'turn' to try and do a start of combat thing.

Or it's just a bug. This games got a lot of things that would be explained by turn order, but we don't honestly know the rules for that for certain yet so...
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Showing 1-7 of 7 comments
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Date Posted: Jan 4, 2022 @ 8:22pm
Posts: 7