Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure how priority works though if pets are even, like if both abilities trigger at the same time or if it's a coin flip.
'Highest attack goes first' does not explain these interactions.
OP, send a bug report.
Generally, for start of combat abilities, it's highest attack first.
For mid combat.... It's harder to tell. I kind of wonder if it's based on attack at start of combat or something.
Ties might have a HP component, or their coin tosses, or every recorded instance involved the attack changing mid round. I wouldn't want to guess XD
My team: Dolphin with pepper front line.
Their team: Giraffe, turtle behind, then kangaroo.
My dolphin nuked the turtle before combat with it's ability to do damage to pet with lowest health. Turtle gave kangaroo melon. But the space between giraffe and kangaroo wasn't closed before my dolphin and giraffe actually fought. So when I hit giraffe with dolphin/pepper combo, the kangaroo wasn't in the space to break the melon shield it was an empty space.
Different example:
Whale faints turtle as it's ability before 1st round combat, my team instantly consolidates before 1st round combat.
Shouldn't the lineup consolidate BEFORE 1st round combat regardless of who makes the pet faint?
I would like to mention their stats, but since it was my run losing round, I wasn't able to re-watch it :( Another feature I'd love to have.
*Edit to include example that contradicts this logic from a separate game*
Or it's just a bug. This games got a lot of things that would be explained by turn order, but we don't honestly know the rules for that for certain yet so...