Super Auto Pets

Super Auto Pets

Nogan Oct 11, 2021 @ 7:18am
Game needs a defined order of triggers in the same phase
I thought there was standard order of triggers when I had a run with Dodo + Jaguar where Dodo went first every round. But when I tried the same strategy in a different run, the Jaguar went first. They were bought in the same order, and were kept in the same positions, either of which I thought might determine the order their abilities would trigger. But it seems totally random, which kills certain strategies.

More complicated is dealing with when your opponent's abilities trigger versus yours. Given that matches seem to be player vs snapshot of player instead of player vs player, I think the easiest way to handle this would simply be to give the player the first trigger advantage. Then I think best practice would be to alternate between teams starting from the back row.

Example:
1 3 5 7 9 vs 10 8 6 4 2
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Showing 1-6 of 6 comments
Psychomancer Oct 12, 2021 @ 1:30am 
I read somewhere that the order is determined by the animals attack power. So, a leopard with higher attack power would go before the dodo and vice versa.
Zechnophobe Oct 12, 2021 @ 8:54pm 
Completely agree here. Start of battle effect ordering gets really wonky, especially if 'hurt' triggers are also in there (or even summon ones).

It's also funny that if your honey badger and their honey badger annihilate each other, you still win. (Their bee spawns before your faint trigger and after THEIR faint trigger).
Lau  [developer] Oct 13, 2021 @ 5:11am 
Like Psychomancer says, the ordering depends on attack power, but it sounds like it isn't clear how it works, so thank you for the feedback!
Zechnophobe Oct 13, 2021 @ 10:34am 
Originally posted by Lau:
Like Psychomancer says, the ordering depends on attack power, but it sounds like it isn't clear how it works, so thank you for the feedback!

I think visual clarity of this would be really nice. So some order that you can glean from the board state without having to rank things by their attack. A left to right, or right to left ordering would make a ton of sense, and allow for players, even new ones, to strategize around trigger ordering. It would also likely make the design for units in the future, where order may be important, to be easier to do.
DarkChaplain Oct 26, 2021 @ 9:21am 
I just lost by default as a level 3 Rhino just chained kills on my entire team, with my Tiger'd level 2 Turkey buffs only hitting after everything got one-shot by the 12 damage Rhino ability.

Felt absolutely awful, especially since everything in the chain would have survived easily if the buffs had been applied first.
Last edited by DarkChaplain; Oct 26, 2021 @ 9:22am
BaleadaXpress Oct 28, 2021 @ 2:43pm 
I am not sure if this is a bug or not, but I experienced an issue with attack order as well. Opponent had a "start of battle" ability (Dolphin?) which killed my Deer in front of my Whale. The whale didn't swallow the Bus.

Now reflecting, I'm assuming ALL "start of battle"s are triggered before the faint ability does, but this also isn't very clear, especially since faints can occur at any point in a battle and seem to trigger faint abilities immediately following a faint, but also apparently not until all "start of battle" abilities have been resolved...? This seems paradoxical based on how faint abilities work in all other contexts.

As well, how are start of battle orders determined if both enemies have equal attack?
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Showing 1-6 of 6 comments
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Date Posted: Oct 11, 2021 @ 7:18am
Posts: 6