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It's also funny that if your honey badger and their honey badger annihilate each other, you still win. (Their bee spawns before your faint trigger and after THEIR faint trigger).
I think visual clarity of this would be really nice. So some order that you can glean from the board state without having to rank things by their attack. A left to right, or right to left ordering would make a ton of sense, and allow for players, even new ones, to strategize around trigger ordering. It would also likely make the design for units in the future, where order may be important, to be easier to do.
Felt absolutely awful, especially since everything in the chain would have survived easily if the buffs had been applied first.
Now reflecting, I'm assuming ALL "start of battle"s are triggered before the faint ability does, but this also isn't very clear, especially since faints can occur at any point in a battle and seem to trigger faint abilities immediately following a faint, but also apparently not until all "start of battle" abilities have been resolved...? This seems paradoxical based on how faint abilities work in all other contexts.
As well, how are start of battle orders determined if both enemies have equal attack?