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EDIT: I guess your knapsack is dynamic. I guess I'm all in for a RAY TRACED HANDBAG option
Wrong. Shadows of foilage, characters, objects moving, these all cast shadows with shadow map artifacts, which would be fixed with rt shadows. As for reflections, ssr causes incorrect material representation due to things only having reflections at certain angles and causing them to appear and dissapear. RT reflections would fix this. As for the gi, I'm pretty sure it's using lumen which is a software rt solution, and it looks quite good, so I don't think it would be necessary for rt gi. Lumen is not prebaked, btw. The entire point of lumen is for performant raytracing on a basic level, which works quite well for gi, not quite so well for reflections. But I would still take lumen reflections over SSR any day