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Your HDR issues may be hardware related. For example, if you have an entry level (or even midrange) LCD screen that supports HDR, it may or may not do the game justice. Hardware specs to look out for are:
Peak Brightness (Nits): At least 600 nits, with higher-end models reaching 1000 nits or more.
Local Dimming Zones: More is better. Edge-lit displays with few or no dimming zones may exhibit washed-out blacks and less dynamic range.
Color Gamut: Ideally supporting at least 90% of the DCI-P3 color space. Entry-level screens might only cover a smaller percentage, which can result in less vibrant colors.
Contrast Ratio: OLED displays generally offer infinite contrast ratios, while LCDs vary widely, with higher-end models performing much better.
HDR Standards Supported: Some lower-end models may claim HDR support but only meet the minimum HDR10 standard.
Bit Depth: Some lower-end displays use 8-bit + FRC (Frame Rate Control) to simulate 10-bit, which might not deliver the same quality.
yeah there's a problem with the game, how they're using unreal engine, or with unreal engine itself. i made a few posts about HDR being borked and windowed fullscreen. sad to see the issues are still here this long after release.