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"From: Richard A. Watson
To: Riven Spoiler Lyst
Subject: Re: Comments on Myst
Date: Thursday, September 10, 1998
.....
My stance for all of the above is "artistic license for gameplay reasons."
Sound doesn't travel through the books, and there is no way that Atrus could have actually seen you from D'ni or for the brothers to see out of their books, or for you to see out of the prison books.
.......
Just my opinion,
RAWA"
Remember, too, that Myst 3 and 4 were developed by other game studios, with some input from Cyan.
Things that stray from observed Cyan game lore are often due to a lack of strict lore continuity observance by the studios that put those games together.
Well, don't quote me, I'm no lore master, but it begs the question... Where do you put the bad actors and repeat offenders when the books fill up?
Prison ages are the next logical step...
Look at it this way. Especially for those of us who played the original game back when it came out. We just touched a moving picture in a book and got transported to the place we saw. COOL! Within literally a few minutes, we're seeing another moving picture, except this one has a face in it that's talking back to us and asking for our help. COOL! This may be pseudo-lore or "artistic license" as RAWA put it, but it sure does strike that same chord of "Rule of Cool". Prison ages, by comparison, are a fairly mundane usage of the linking panel plot device.
But, I actually really liked Myst 4, so I dont complain too much. =)
Well, if you're familiar with D&D cursed magic items that trap people, when you fill them up, each new person (party member) added releases some ancient (always evil :-) villain to defeat :)