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This is Index in VR pushing very high res:
https://steamcommunity.com/profiles/76561197970329732/screenshots/?appid=1712350
Video here if you want to check it out:
https://www.youtube.com/watch?v=6PsHKKB86z8
Performance is ok - well it's not what ruins it.
It's also buggy. Many crashes unfortunately.
I also have awful audio with cracking interrupting music and audio effects. They have a bit of work to do.
But the shadows are broken as other people have said. Turning the shadows to Low removes shadows which isn't really a satisfying mitigation. This will need a patch, but their last game, Firmament, had the same issue and I'm still waiting for a fix on that one.
They can't have been unaware of this, I presume they just decided to go ahead with these issues. I'm not playing any further until it's fixed. I just jumped back into Alyx and wow what a difference. Miles ahead in visual quality from a shooter, and which is what 4 years old now?
Reading books is extremely annoying though, holding the book does not line up my controller well, so its an uncomfortable position, and flipping pages is inconsistent, often takes 2-3 tries per page, which sucks for longer books. Should be able to lay the book down and/or just use buttons to flip through. I already read the new text in flatscreen so i just skipped over them where possible.
You have to turn off the TAA using the engine.ini file, then ingame turn off all AA and DLSS or FSR and then set resolution to 100% to get a properly sharp look. To be honest though, I played for like 2 hours with dlss turned on and it makes it run really fast and although its blurry, you get used to the look and just enjoy the game. I ended up playing the entire game with TAA and dlss turned off and just had to deal with the 80fps on my quest2 so that I could have the sharp visuals. Some of the shadows are bugged and are blocky and show differently to each eye. Some of the geometry has weird dithering effect, but these visual glitches aren't everywhere and you can largely ignore them.
Most of VR works pretty well. You have all the usual accessibility options and can choose either head (camera they call it), hand, or locked (your physical space) orientation. I played with all those turned off and cranked the snap turn to 60deg, it would have prefered a 90deg snap turn, and mose games support up to 180deg snap turns.
The real problem with VR is interacting with ingame items. Holding the journals (Catherine's especially) is a wrist breaking exercise. You have to grab and fling a page to get it to turn pages. You have to throw doors open really hard to get them to stay open ( I think this is partially on purpose to hide the secrets behind certain doors) In age 233, I must of spent like 10 min (like 100 tries) trying to find the perfect set of motions and physical position so that I could go through the door to the outside. I did make it out the door, but it was maddening. Pushing buttons is ok, but the pointer fingers they show in game dont activate the buttons, its somewhere closer to the middle of the hand and so you end to poking the wrong button all the time in things like the prison door or the fissure code entry. The only thing that does work pretty well is rotating a crank, that isn't too bad. The page flip and door opening though will make you angry and hopefully they patch it.