Riven
Is it true that the VR version is blurry and buggy?
I keep hearing that the VR version is blurry and buggy, is this true?
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Showing 1-13 of 13 comments
Henry Jul 7, 2024 @ 12:44pm 
I only experienced the shadow problem (one eye renders shadows with different detail/dropout than the other) which can be minimized by setting shadows to “low.”
Odel Jul 7, 2024 @ 12:59pm 
I get the shadow problem too, assuming it will be fixed with an update
Rune Jul 7, 2024 @ 1:47pm 
Use DLSS Performance, activate motion smoothing, go low on Hz (80 Hz is fine), now push res to the max. The higher the res, the less the blur.

This is Index in VR pushing very high res:

https://steamcommunity.com/profiles/76561197970329732/screenshots/?appid=1712350
Last edited by Rune; Jul 7, 2024 @ 1:49pm
vcatkiller Jul 7, 2024 @ 4:51pm 
I haven't experienced it first hand but I've just finished watching a video created by Digital Foundry talking about the game, where they showed it running on flat screen, PC VR and also Quest 3. PC VR looked pretty good to me. Quest 3 looked pretty awful though, although admittedly the hardware is still pretty low end, compared to a full-fledged PC. Overall they spoke very highly of the game and it's worth a watch.

Video here if you want to check it out:
https://www.youtube.com/watch?v=6PsHKKB86z8
Ren Jul 7, 2024 @ 6:07pm 
I've got the blurry issue and the shadows are flickering very badly in one eye. Been able to partially get around the VR issues with super sampling using Oculus Tray Tool but that makes a significant performance hit..
deepskydiver Jul 7, 2024 @ 6:47pm 
Yes it's very blurry. DLSS makes it even worse (Quest 3 via a 2080 Super). When you attempt to fine tune it you find the options in game have unintuitive results. But still the best you can get is very low texture detail anywhere beyond a couple of metres. Kills the immersion.

Performance is ok - well it's not what ruins it.

It's also buggy. Many crashes unfortunately.

I also have awful audio with cracking interrupting music and audio effects. They have a bit of work to do.
Chaika Jul 7, 2024 @ 10:07pm 
Yes. The game's forced TAA is excessively blurry in VR. You can disable it with an ini edit to claw back some clarity but you'll get aliasing and other issues.
But the shadows are broken as other people have said. Turning the shadows to Low removes shadows which isn't really a satisfying mitigation. This will need a patch, but their last game, Firmament, had the same issue and I'm still waiting for a fix on that one.
deepskydiver Jul 7, 2024 @ 11:11pm 
Yes I forgot about the shadows. Big and blocky and different between eyes.

They can't have been unaware of this, I presume they just decided to go ahead with these issues. I'm not playing any further until it's fixed. I just jumped back into Alyx and wow what a difference. Miles ahead in visual quality from a shooter, and which is what 4 years old now?
Dudefish Jul 7, 2024 @ 11:40pm 
Not having any blurriness issues on my Reverb G2. All settings maxed, great framerate on a 4090. Buggy though, yes. Application crashes, OpenXR crashes, weird movement, jitter from the controllers and head movement. Can't lean forward or back, or left or right, but tilt works.
Jellepepe ツ Jul 8, 2024 @ 4:55am 
For me on quest 3 with steam link the sharpness looks fine, performance is ok but not great (3080 + 7900x) - I did have an issue with blocky/glitching shadows on anything other than low setting. Everything else maxed. I had some crashing but only when poking my head our of bounds, especially during movement (e.g. elevators/rides).
Reading books is extremely annoying though, holding the book does not line up my controller well, so its an uncomfortable position, and flipping pages is inconsistent, often takes 2-3 tries per page, which sucks for longer books. Should be able to lay the book down and/or just use buttons to flip through. I already read the new text in flatscreen so i just skipped over them where possible.
Rayz Jul 8, 2024 @ 8:41am 
Totally playable with a bigscreen beyond, just had to set steam vr custom resolution to 52% with a 3080 and 13700k i7, but it is crisp and clear using the in-game auto detect settings. There are a couple of crash spots the developer is aware of, but there is a workaround for now. Great VR experience, don't miss out on this one
Last edited by Rayz; Jul 8, 2024 @ 8:42am
xor1337 Jul 8, 2024 @ 12:33pm 
I just finished the entire game in VR. (quest2 air link, 13900k, 3080ti)

You have to turn off the TAA using the engine.ini file, then ingame turn off all AA and DLSS or FSR and then set resolution to 100% to get a properly sharp look. To be honest though, I played for like 2 hours with dlss turned on and it makes it run really fast and although its blurry, you get used to the look and just enjoy the game. I ended up playing the entire game with TAA and dlss turned off and just had to deal with the 80fps on my quest2 so that I could have the sharp visuals. Some of the shadows are bugged and are blocky and show differently to each eye. Some of the geometry has weird dithering effect, but these visual glitches aren't everywhere and you can largely ignore them.

Most of VR works pretty well. You have all the usual accessibility options and can choose either head (camera they call it), hand, or locked (your physical space) orientation. I played with all those turned off and cranked the snap turn to 60deg, it would have prefered a 90deg snap turn, and mose games support up to 180deg snap turns.

The real problem with VR is interacting with ingame items. Holding the journals (Catherine's especially) is a wrist breaking exercise. You have to grab and fling a page to get it to turn pages. You have to throw doors open really hard to get them to stay open ( I think this is partially on purpose to hide the secrets behind certain doors) In age 233, I must of spent like 10 min (like 100 tries) trying to find the perfect set of motions and physical position so that I could go through the door to the outside. I did make it out the door, but it was maddening. Pushing buttons is ok, but the pointer fingers they show in game dont activate the buttons, its somewhere closer to the middle of the hand and so you end to poking the wrong button all the time in things like the prison door or the fissure code entry. The only thing that does work pretty well is rotating a crank, that isn't too bad. The page flip and door opening though will make you angry and hopefully they patch it.
ZectionAte Jul 9, 2024 @ 6:54am 
I think it looks great tbh. Playing on Quest 3 through VD. There are some bugs though.
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