Riven
DmAnd Jul 6, 2024 @ 8:10pm
Shadow issues
Firmament also still suffers from the same shadow issues.
Good chance it will not be fixed then, thats a bummer. Shadows are a very immersive part of a VR game.

I don't remember this shadow issue when Firmament was released. Maybe it has something to do with new drivers.
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Showing 1-15 of 29 comments
Henry Jul 7, 2024 @ 4:26am 
VR stereo shadow issues are seemingly an Unreal Engine 5 issue… yes it’s a bummer.
DmAnd Jul 7, 2024 @ 7:35am 
Originally posted by Henry:
VR stereo shadow issues are seemingly an Unreal Engine 5 issue… yes it’s a bummer.

Its not un fixable though. When EA WRC released, i played it with the UEVR mod and it had broken stereo shadows. It was fixed for the official VR beta release for that game.
Henry Jul 7, 2024 @ 9:03am 
Yes I saw a dev post somewhere suggesting some parameter to fix on lights… wonder if that would work here… but since Firmament had the same issue and there were long threads about it there, and no fix, not likely…
Odel Jul 7, 2024 @ 1:01pm 
Hoping this gets fixed for VR as well!
mirp10 Jul 7, 2024 @ 3:34pm 
Firmament had it from the very beginning. For some reason it only happened in certain areas, same with Riven. I hope they eventually find a way to fix it because apart from that it looks so great.
explosion party Jul 8, 2024 @ 12:17pm 
I really hope this gets some attention. The shadow issues (flickering, etc) are kinda distracting for me and I'm waiting to do my first playthrough when they're (hopefully) fixed
Helifax Jul 8, 2024 @ 4:40pm 
It's quite interesting...
On my Vive Pro 1 (SteamVR headset) like the Valve Index (same resolution), the shadows & specular highlights have almost no issues except in some angles.

On my Vive Pro 2 which has a higher resolution and it's a non-native SteamVR headset, I get all the issues with shadows and specularity that a lot of people are talking about.

I wonder now, if the issue is not Resolution dependent!

(I haven't tried on the Quest 2 via SteamLink yet).
Last edited by Helifax; Jul 8, 2024 @ 4:40pm
Puckertoe Jul 9, 2024 @ 5:55am 
I've managed to get the VR working on one of my PC's. I'm having difficulties on multiple PC's with different configurations for VR. It's really disappointing. Anyway, I've just begun and noticed that some areas the shadows are only working on one eyepiece. This is causing me to get a headache and generally uncomfortable. Is that just a sensitivity to VR itself? I'm wondering if anyone else experiences the same issue as I do. I'm using a Quest 3 through Virtual Desktop. As far as I can tell it happens regardless if I use VDXR or SteamVR.

I was seriously looking at Firmament but after reading this thread I think I'm going to drop that idea.
Henry Jul 9, 2024 @ 6:09am 
Originally posted by Puckertoe:
I've managed to get the VR working on one of my PC's. I'm having difficulties on multiple PC's with different configurations for VR. It's really disappointing. Anyway, I've just begun and noticed that some areas the shadows are only working on one eyepiece. This is causing me to get a headache and generally uncomfortable. Is that just a sensitivity to VR itself? I'm wondering if anyone else experiences the same issue as I do. I'm using a Quest 3 through Virtual Desktop. As far as I can tell it happens regardless if I use VDXR or SteamVR.

I was seriously looking at Firmament but after reading this thread I think I'm going to drop that idea.
Yes this is the main VR imaging issue. If both eyes don’t get similar images you have stereo breaking and it looks like flashing, very distracting. Putting shadows in “low” somewhat helps.
etn949 Jul 9, 2024 @ 9:46pm 
Running the game at 72hz fixed it for me.
Hellish Fiend Jul 10, 2024 @ 6:10am 
Originally posted by etn949:
Running the game at 72hz fixed it for me.
You get shadows for both eyes at 72 hz?
jamumbaKo Jul 10, 2024 @ 1:50pm 
I think that I got epic shadow settings working in VR without the flashing by disabling only one particular setting for shadows.
I am playing with the Quest3 using VirtualDesktop.

In your %localappdata%\Riven\Saved\Config\Windows\Engine.ini try adding at the bottom (edit with notepad):
[SystemSettings]
r.DistanceFieldShadowing=0

If you have a powerfull GPU you may also want to set (default for epic seems to be 4096):
r.Shadow.MaxResolution=8192
r.Shadow.MaxCSMResolution=8192

In my opinion this slighlty improves shadows from railings on some bridges. It avoids the shadows fading in/out as you walk.
But not for bridges with "rope railings" unfortuantely.
jamumbaKo Jul 10, 2024 @ 1:56pm 
I forgot to mention that I have a RTX 4080 Super, maybe the GPU type matters.
DmAnd Jul 10, 2024 @ 5:03pm 
Originally posted by jamumbaKo:
I think that I got epic shadow settings working in VR without the flashing by disabling only one particular setting for shadows.
I am playing with the Quest3 using VirtualDesktop.

In your %localappdata%\Riven\Saved\Config\Windows\Engine.ini try adding at the bottom (edit with notepad):
[SystemSettings]
r.DistanceFieldShadowing=0

If you have a powerfull GPU you may also want to set (default for epic seems to be 4096):
r.Shadow.MaxResolution=8192
r.Shadow.MaxCSMResolution=8192

In my opinion this slighlty improves shadows from railings on some bridges. It avoids the shadows fading in/out as you walk.
But not for bridges with "rope railings" unfortuantely.

Good thinking. I forgot this is Unreal engine game. Should be plenty of edits to fix the shadows and make things look and run better
Kaede Jul 29, 2024 @ 7:15am 
Just to be certain, we are talking about shadows displaying differently on each eye right? Because that's the issue I'm having.

Also, even out of VR, if you look at the cap of the Star Fissure telescope (at the very start of the game), for some reason there's a very blocky shadow. Literally squares. And that's with maximum settings without DLSS.
Last edited by Kaede; Jul 29, 2024 @ 7:18am
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