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Where the goal of each Age was to unlock a special symbol moving closer to Narayan.
Brad Dourif did such a wonderful job playing Saavedro. <3
Initially I wasn't that keen about, but I am also happy about the new puzzles and the graphics.
Despite I somewhat miss the FMVs and actors. But unfortunately it seems that upscaling wouldn't work that well. :(
Thank you for these kind words, Erik.
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https://steamcommunity.com/profiles/76561197996559674/recommended/1712350?snr=1_5_9__402
10/10 Would pay full price for 3 or 4 re-releases, ports, and multi-DVD collections again!
This is both the remake we wanted AND the remake we needed!
The remake we wanted:
The same iconic color palette
The same iconic sound effects
The original Gehn voice lines
The same feel and atmosphere
Full, (mostly) uninterrupted 360 degree exploration of our favorite puzzle game
The remake we needed:
Reimagining of many of the puzzles and a new one or two to make it fresh
Fixed a few weak areas of the original plot (involving some puzzle placement and zoning mechanics)
A startling and awe-inspiring new area that fits in with thematic perfection
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https://steamcommunity.com/id/JustChillPlays/recommended/1712350/
Even though I was quite honest. :P
The loading screen in the game opening breaks immersion, it'd be good to eliminate it to have the same seamless opening as Riven 97 (is it possible to have the Riven map preload before this moment?).
I needed a walkthrough to point me to bust the gate hinge on Temple Island.
The music for the marble-sourcing area on Boiler Island was too obduction in style, I need the oboe and xylophone etc to keep me immersed in riven, no piano. The marble crib there was oddly gothic in aesthetic too.
The Riven 97 video transitions were slower than they are. Some of the current ones are a little too fast, like the one between Temple and Jungle Island.
I miss the siren-sounding of the watchtowers of jungle island, and running into people in the jungle. In Riven 97 the encounters with people are mostly repeatable.
The eyes on the 3d characters are too uniformly bright
Praise:
The fire-marble processing on Boiler island is so extra for being so completely fleshed-out and detailed and I love it so much.
I got a good laugh out of destroying the bridge.