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This is why I don't consider this a puzzle game in any way. It's more of figuring out the world like an anthropologist.
idk man, I think we are all probably better off without.
Quern wouldn't exist if it wasn't for Myst and Riven, and they clearly have not played Myst if they thought Riven was going to be a pixel hunt. And they were incredibly quick to assume Riven was a pixel hunt over one minor puzzle.
From where I'm sitting, their capacity for making rational judgements appears to be questionable.
Honestly, if anyone were in this situation in real life, one of the FIRST things they would do is check the hinge to see if they could remove the door, if they really wanted to get past it. On top of that, there is an arrow shaped object in the game world pointing at it.
Cyan, if youre reading, I understand why you left the game like this after playtesting. Dont second guess yourselves because of quasi-troll posts like this.
It's more there for those who've played the original, as a nod to their first puzzle in the 1997 game, telling us "we have changed a few things for you".
For the rest of you who haven't played the original, it's just a similar challenge to "the" challenge in the first game.
Either way, I consider it to be a bit of an inside joke more than anything else. But you do you.
That's right, not being able to crouch was a dead giveaway for me.