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I'll either have to do tech gobbledygook to get Air Link working again, try Virtual Desktop, or maybe just shell the money out for a native Quest version (but then lose the progress I made on the SteamVR version)
With the Autodetect quality settings (which seem mostly medium) I'm getting a lot of smearing (reprojection?) when moving or just waving my hands around. For instance, vertical features get "wiggly" or "wavy" when they're moving. It's pretty wild when looking through grated windows especially.
If I crank my quality down to low, the smearing settles (suggesting that yes, it's a performance issue), but something else seems off - possibly the "detail distance" or something like that.
And while I know VR is considerably more taxing than pancake, flatscreen performance is perfect with most everything set to Epic (as selected by Auto-detect).
Windows 10 Pro
DirectX 12
Valve Index
GTX 1080 (not Ti)
i7-8700
16GB RAM
Interesting! Are you saying that you launched the game in flat screen, changed the settings to medium, and then picked up your headset? Or did you first close the flat screen game, and then relaunch in your headset?
and it solved my problem. The graphics aren't perfect by any means, but at least the game is playable for me now.
I'm just about at barely playable frame rate on my 1080 ti, no way on a 1080. Games use different game engines and optimization techniques, bring up Half Life Alyx is kind of pointless, source 2 is heavily optimized for VR.
You're fantastic, and thank you for offering a solution! The problem is I'm an IDIOT and had not updated my drivers. My performance is absolutely fine now!
I'm pretty tolerant of a slightly-too-low framerate, but the Motion Smoothing artifacts made it so I had to turn the quality\resolution scaling down farther than was really necessary, and in particular made the books especially hard to read.