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This is a known issue we're hard at work testing a fix for, to be patched ASAP.
In the meantime, please share this link with anyone you see reporting the same, if you're so inclined. It'll help our support team from getting flooded by multiple requests about the same issue.
https://cyan.com/docs/riven-crashes-with-this-message-failed-to-wait-on-acquired-swapchain-image-this-usually-indicates-a-problem-with-the-openxr-runtime-how-do-i-fix-this/
If you're on a Vive Pro, please try the workaround, too. Cheers!
If you were using the SteamVR runtime to upscale your resolution, unfortunately you're going to go back to blurry town. Though I understand you can use tools to upscale from the meta runtime too. Though that might not be an option for me because I had to do a DLL hack to get my CV1 working.
Anyway. Meta Quest Link OpenXR Runtime doesn't crash for me. It just fades slightly for a brief second as I pass a stop or come to a stop.
Here's the exact text if it helps any:
Fatal error: [File:I:\AltWorkspace\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD_Swapchain.cpp] [Line: 93]
Failed to wait on acquired swapchain image. This usually indicates a problem with the OpenXR runtime.
Following the instructions in the link above (presumably since I have an Index rather than a Vive) where there should be API layer settings, instead I have "No OpenXR API Layers Installed".