Riven
Ren Jun 25, 2024 @ 1:13pm
VR seems really blurry
I know the game is really pushing the envelope in the visuals, but is there any way to up the resolution in VR mode (or perhaps my setup is somehow busted)? I feel like looking through glasses smeared with Vaseline and I see a lot of visual issues like shadows blinking in and out, and some shadows not existing in one of my eyes.

In non-VR mode, the game is breathtaking and I can run it in Epic visuals, but in VR mode it seems as bad as the built-in VR of the Quest 3 in terms of visual clarity even if I turn up the visuals to Epic and take the performance hit.

For reference:
- Meta Quest 3
- Ryzen 5 5600x
- RTX3070
- 32GB RAM
- Installed to PCIe 4.0 SSD

Edit: To those who might stumble upon this later, this was resolved with using Oculus Tray Tool and enabling Supersampling 2.0. However this doesn't seem like a 'proper' solution as we shouldn't need a tool just to have the game look acceptable in VR. Cyan/developers should issue a fix for this.
Last edited by Ren; Jun 28, 2024 @ 8:20pm
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Showing 16-30 of 48 comments
Doughsay Jun 26, 2024 @ 7:27pm 
I can confirm at least that setting shadows to "low" makes them look worse but at least not flicker differently in each eye
Chaika Jun 26, 2024 @ 10:57pm 
Originally posted by Ren:
Seems like this could be a Meta Quest platform specific issue. Those who commented here who don't use a Quest 3 seem to have an acceptable experience.

I would like to have the developers at least acknowledge this whether this is expected or not.
I'm using a Valve Index and the blur and shadow problems still apply. Seems to be an engine issue. Turning off TAA from the .ini file (and pumping up supersampling from SteamVR) goes some way in addressing the blur.
verence80 Jun 28, 2024 @ 7:14am 
its looking worse to me in comparison with other vr games on my quest 3 . Blurry and flickering shadows , DLLS off its a bit better but not fine . Really dissapointing to me .
I bought the pcvr versiion to get the best visuals otherwise over the standalone quest 3 version . But I also accept the cable for that .
I hope for fixing this .


Settings all visuals epic / DLLS off / TAA off
i9-13900HX
32 gig Ram
RTX 4080
Quest 3
Last edited by verence80; Jun 28, 2024 @ 7:19am
ReverendTed Jun 28, 2024 @ 7:33am 
Using Autodetect quality (seems like mostly medium) in VR, I'm getting a lot of wavy/swimming graphics (reprojection, maybe) when moving around, as well as the different-for-each-eye shadows, while pancake mode selects mostly Epic settings and runs just fine. (I understand VR is more taxing than flatscreen.)
Dropping everything to low helps a little bit, but it does still have what I believe is being described here as "blurry" quality.

Windows 10 Pro
DirectX 12
Valve Index
GTX 1080 (not Ti) 8GB
i7-8700
16GB RAM
verence80 Jun 28, 2024 @ 3:56pm 
i remember Ocolus tray tool :) , boost up supersampling to 2.0 and its looks fantastic sharp :)))
Ren Jun 28, 2024 @ 8:08pm 
Originally posted by verence80:
i remember Ocolus tray tool :) , boost up supersampling to 2.0 and its looks fantastic sharp :)))
Just tried Oculus Tray Tool and boosted the Supersampling to 2.0. That definitely fixed the sharpness issues, game looks fantastic now.

Only catch seems to be that framerate suffers quite a bit now (45-50fps), and shadows still look very awful. At least changing DLSS to Balance or Performance doesn't looks as completely terrible as before. Would be a shame I would have to upgrade a 3070 to something better just to play this at an acceptable framerate.

@Cyan / Developers - can we make the Supersampling an in-game option? Also, the flickering blocky shadows which differ per eye seriously needs fixing, they make me quite dizzy.
Last edited by Ren; Jun 28, 2024 @ 8:10pm
mogo768 Jun 29, 2024 @ 4:18pm 
Apparently the VR Version is far to be polished.. would have been better to take the time to make a really nice version instead of releasing everything at the same time but with wonky results. VR review are quite bad : / I was waiting to play this in VR maybe I shouldn´t.
shonasof Jun 29, 2024 @ 4:26pm 
Quest 2 user here. If I play through the Remote Desktop app, it's ridiculously low resolution and blurry.
When using Quest Airlink, the visuals become crisp and detailed, but the frame rate bottoms out and that turns it into a headache inducing mess whenever I turn my head as the Oculous software tries to smooth things out.

Game runs perfectly for me in 2D mode at 1440p 164fps though.

I also can't access the game menu in-game. The menu button pulls up the Steam VR interface, so i have to reboot the game every time I want to test new settings.
_PLEASE_ make the Cyan logo skippable!
Last edited by shonasof; Jun 29, 2024 @ 4:29pm
ReverendTed Jun 29, 2024 @ 7:27pm 
Originally posted by shonasof:
I also can't access the game menu in-game. The menu button pulls up the Steam VR interface, so i have to reboot the game every time I want to test new settings.
_PLEASE_ make the Cyan logo skippable!
For me (Valve Index), the button to pull up the in-game menu is "A", not the dedicated "Menu" button (which pulls up the SteamVR dashboard).
Manu Jun 30, 2024 @ 7:03am 
Forcing DLAA and Preset E through nvidia inspector looks better than DLSS Quality mode. For those using AMD or Intel GPUs, using r.AntiAliasingMethod=4 forces TSR, which is better than the game’s default TAA (although more demanding). The ideal method would be forcing MSAA through r.AntiAliasingMethod=3, but since Riven (and almost all UE games) uses deferred rendering, it’s not possible.

I’m using DLAA with Preset E on my Quest 3 through Virtual Desktop (godlike and sharpening setting at 33%) and while it still doesn’t look as sharp and stable as Half-Life Alyx (which uses MSAA 4x as it uses forward rendering), it’s far better than the available methods on the options menu.
Last edited by Manu; Jun 30, 2024 @ 7:10am
ReverendTed Jun 30, 2024 @ 12:45pm 
As an update for me (on a Valve Index with a GTX 1080) I found that turning off "Motion Smoothing" in SteamVR settings made a world of difference.
I'm pretty tolerant of a slightly-too-low framerate, but the Motion Smoothing artifacts made it so I had to turn the quality\resolution scaling down farther than was really necessary.
Sovereign108 Jun 30, 2024 @ 2:20pm 
I used Virtual Desktop instead of Oculus AirLink and set to 500% resolution, low AA, low shadows, DLSS performance mode, everything else epic, it helped a lot.

But I don't think its as good as on my Ultrawide, plus my VR has some issues that sometimes makes the game unplayable :( really annoying.
Last edited by Sovereign108; Jun 30, 2024 @ 2:21pm
Fourvel Jun 30, 2024 @ 2:35pm 
Originally posted by Doughsay:
I can confirm at least that setting shadows to "low" makes them look worse but at least not flicker differently in each eye

This 'works' for me too, but the shadows look so bad on low that I've decided to keep them on epic and live with a few flickering shadows. If it was all shadows that flickered that would be a different story, but it's just some. Whereas if I turn shadows to low then not only do all of the shadows look worse but the lighting does weird and unexpected things in some instances.
frischko Jun 30, 2024 @ 2:48pm 
I changed the Valve Index Resolution to 400% and than Epic for all and DLSS in the Riven graphic options. After that it looks fine for me.
ShnitzelKiller Jun 30, 2024 @ 5:03pm 
Originally posted by Doughsay:
The shadow artifacts are worse than the blurriness for me, because they're different in each eye. The shadow on Atrus's desk previously noted was especially bad. Hoping maybe a future update will fix this? Valve Index + AMD 7900XTX here. Maybe it's an AMD problem?
I have the problem with my NVIDIA RTX 4090, so nope.
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