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I bought the pcvr versiion to get the best visuals otherwise over the standalone quest 3 version . But I also accept the cable for that .
I hope for fixing this .
Settings all visuals epic / DLLS off / TAA off
i9-13900HX
32 gig Ram
RTX 4080
Quest 3
Dropping everything to low helps a little bit, but it does still have what I believe is being described here as "blurry" quality.
Windows 10 Pro
DirectX 12
Valve Index
GTX 1080 (not Ti) 8GB
i7-8700
16GB RAM
Only catch seems to be that framerate suffers quite a bit now (45-50fps), and shadows still look very awful. At least changing DLSS to Balance or Performance doesn't looks as completely terrible as before. Would be a shame I would have to upgrade a 3070 to something better just to play this at an acceptable framerate.
@Cyan / Developers - can we make the Supersampling an in-game option? Also, the flickering blocky shadows which differ per eye seriously needs fixing, they make me quite dizzy.
When using Quest Airlink, the visuals become crisp and detailed, but the frame rate bottoms out and that turns it into a headache inducing mess whenever I turn my head as the Oculous software tries to smooth things out.
Game runs perfectly for me in 2D mode at 1440p 164fps though.
I also can't access the game menu in-game. The menu button pulls up the Steam VR interface, so i have to reboot the game every time I want to test new settings.
_PLEASE_ make the Cyan logo skippable!
I’m using DLAA with Preset E on my Quest 3 through Virtual Desktop (godlike and sharpening setting at 33%) and while it still doesn’t look as sharp and stable as Half-Life Alyx (which uses MSAA 4x as it uses forward rendering), it’s far better than the available methods on the options menu.
I'm pretty tolerant of a slightly-too-low framerate, but the Motion Smoothing artifacts made it so I had to turn the quality\resolution scaling down farther than was really necessary.
But I don't think its as good as on my Ultrawide, plus my VR has some issues that sometimes makes the game unplayable :( really annoying.
This 'works' for me too, but the shadows look so bad on low that I've decided to keep them on epic and live with a few flickering shadows. If it was all shadows that flickered that would be a different story, but it's just some. Whereas if I turn shadows to low then not only do all of the shadows look worse but the lighting does weird and unexpected things in some instances.