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One thing I noticed is that shadows of dynamic objects (levers that you can pull, for example) exhibit this problem especially badly.
It is quite a shame because many compromises have clearly been made to accommodate the VR experience, only for the graphics to be broken. It is not really playable for me.
I have everything on epic, and am running a monster build with an RTX 4090.
https://steamcommunity.com/id/ShnitzelKiller/screenshot/2500142443887908645/
[SystemSettings]
r.AntiAliasingMethod=0
to the bottom of the file.
This fixes the blur problem but doesn't look very good. You get a ton of aliasing (naturally) and it also probably breaks some of the visuals, including making the shadows look even worse. But I think the game is unplayable by default, it's so blurry that it hurts to look at.
There are probably some finer-grained tweaks and adjustments you could make to the TAA to get it looking a little better, but at least this is clearly the culprit. Hopefully Cyan can take a look at this because the image quality is crippling the game in VR.
Like in Myst VR, I'm using 80 Hz with motion smoothing - in Riven, motion smoothing is a friend, not an enemy :-)
I'm using RTX 3090, Epic graphics settings - but DLSS Performance.
Both Riven and Firmament have issues with dynamic shadows in VR, but less severe in Riven.
This is Index res 400%:
https://steamcommunity.com/profiles/76561197970329732/screenshots/?appid=1712350&sort=newestfirst&browsefilter=myfiles&view=imagewall
https://steamcommunity.com/app/754890/discussions/0/3826415752023761418/#c3826415752023841530
To elaborate on this, 0 is no AA, 1 is FXAA, 2 is TAA, and 3 is MSAA. I have a hard time telling the difference between FXAA and MSAA but both look better than no AA and neither seem to have a performance impact. The only downside is that there is very visible dithering on shadows, if anyone can come up with a fix for this I will love you forever
One other thing I HIGHLY recommend is to set the render resolution in the graphics settings (I forget the exact name but it's the slider that goes 20-100) to 100. This is set to 50 by default if you select the "favor performance" or "low" graphics settings. I'm not 100% certain about this, but this setting appears to make it so Riven runs at a lower resolution, upscales to the resolution you have the game set at in SteamVR, which is then scaled to match what's actually displayed on your headset. Having that additional resampling step seems to result in really awful blocky artifacts. Instead, just set the best render resolution your system can handle in the SteamVR per-app graphics settings
I'm not sure if this is unique to my system, but I was able to set Texture Resolution, View Distance, and Foliage to epic with no loss in performance. Not sure what View Distance and Foliage do, but the increase in texture resolution is a significant boost to visual quality
I would like to have the developers at least acknowledge this whether this is expected or not.