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What are the minimum specs? The steam store page has incomplete details. How much memory is going to be needed, for example?
2- The mouse sensitivity is very high even at level 1 of 100.
3- This remake is the best and most gorgeous game I played in several years.
4- Can we have that hybrid camera system in which you rotate the camera holding right mouse button, and when you're not holding it, you can move the mouse freely over the screen, maintaining the WASD movement?
Performance was great and was pleasantly surprised with ultrawide support (32:9 here)
I won't say any more but the fact that a certain room was moved really made me doubt my eyesight for a bit there :D
Only thing is that I miss the live-action videos, If there ever comes a 'nostalgia mode' where those are included somehow, count me in!
1 - Please crank up the Ambient Occlusion to make the scenes a lil' more foreboding. The opening scene in d'ni needs more of it especially.
2 - There's a visible seam in the skybox, to the left of the sun.
3 - There's some seams in the shadow in one of the circular dome rooms on the flooring edge.
4 - I'd also second a "Point to Click to Move" mode for the less WASD-apt players.
5 - Character hair model colors don't quite match the color of their facial hair.
6 - Character hair could use better physics or rigging. They're not really bending. Similar for the inventory bag.
7 - The large box-ish room with pillars and sphere could use a light emanating from the large stained glass window, or perhaps some sort of god rays effect, but I get if you don't want to overdo it or performance.
8 - The model for the dagger that was 'punched' into the elevator lever at the beginning cutscene actually disappears if you leave and return to it later.
9 - The mesh of the knocked-out man's body disappears as well.
Really excellent work. Gorgeous work from the artists at Cyan. I love the handwriting loading animation. The Atrus animation is especially great.
And how should I check if my PC meets system requirements if there are no any requirements at all? First scene plays well btw.
P.S. I've tried -dx11 and it worked
Please email support@cyan.com with the following information:
- Dxdiag (if on Windows) or screenshot of “About this Mac” page (if on Mac) of your machine,
- The contents of your C:\Users\[username]\AppData\Local\Riven\Saved directory, zipped up, or if on Mac, the contents of your /Users/username/Library/Application Support/Epic/Riven/Saved directory, and
- Details of the bug, with any repro steps if possible (what you did up to the point where the crash occurred, etc.).
Thank you!
I could just be out of touch with respect to my settings and hardware vs expected performance, but curious what other people's experiences were?
This was at max settings with DLSS off, 5120x1440 (about 88% of 4k in terms of pixel count)
Maybe there's a bottleneck with the 9900k? I'll try on the 4k tv tomorrow but I'm expecting similar performance.
Do you see the same issues when you use the Auto Detect in the game to determine the best settings for your system?
At 1080P high/epic, DLSS Quality + Any AA setting (even at lowest) is way too blurry as sharpness is not user settable
At 1080P High/Epic with Low AA Native (or FSR 1.0 Ultra Quality), the game appears visibly sharper, better texture detail, but the fine distance details (such as rails) which DLSS fixed up great are basically gone, turned into pixels.
I'd love DLAA and DLSS sharpening so us "Low res" (1080P folks don't have to decide between no blur, or super low base res even at DLSS Quality, leading to blur even if the upscaler can do well in games with iffy AA (TAA etc).
if anything the performance is slightly worse with the option enabled, but no obvious visual changes, even with ultra performance mode.
Perhaps these changes require a reboot but this is not implemented in the demo?
it also seems that the 3D render scale slider still affects the graphics even when it is greyed out due to dlss/fsr selection
EDIT:
ok so after a bit more testing it seems that DLSS/FSR does work, but relies on the 3d scale slider, even though it becomes greyed out.
When the slider is set to 100, this means dlss/fsr is applied on a 100% render quality image and so it barely does anything and actually reduces performance a little.
setting this slider to a lower value (for example 60%) then enabling DLSS, I get improved performance (compared to 100% render res) with better visuals than the 'raw' 60% rendering resolution image.
This definitely seems like a menu issue / bug, either make the render scale be predetermined by the dlss/fsr profiles (like it should be I think) or just leave that slider enabled so we can manually tune it.