Children of the Nile: Alexandria

Children of the Nile: Alexandria

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vatrovia Oct 30, 2021 @ 6:38pm
I'm so lost
I love old game such as "Cleopatra, Emperor, Zeus, Caesar III, but I am so lost with this game. Should I see people moving in? The little start village appears empty even when I put down homes. I've looked around for manueal but none of them actually explain. I can usually just jump right in
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Kateaclysm Nov 10, 2021 @ 7:58pm 
Im also struggling a bit with this - but I found the tutorial, and that helps a ton. On the start menu.
unSTABle Nov 29, 2021 @ 8:30am 
Farm houses need a noble house to manage them. Each noble can only manage a few farms (goes up as they get richer). No one will move in until the noble moves in.
The start village will despawn as the people move in to the houses.
The lower classes need access to the common goods shops (there are like 4-5 types of goods you can assign or it will randomly pick one), the upper classes need access to the common goods and luxury goods.
longjr97 Sep 1, 2022 @ 5:16pm 
Servant shacks will get villagers to move into your city while you wait for the nobles to move in. Then they'll move into farmer's huts, shops, etc. as soon as there's an opening.
Daughterof Maat Feb 6, 2023 @ 11:23am 
Start a game usually with a Palace. This will usually give you some food and bricks to start with. The Palace supports 6 farmers. Put them down in a spot not prone to flooding but near enough to the planting area. Put down four common shopkeepers for them.
then put down some Luxury shopkeepers near the Pharoah. they shop constantly. Put down some brickmakers and bricklayers and a baker. Once your shopkeepers have a good inventory start adding nobles. I add one each season after the harvest. Most games can be won with a Palace and ten nobles.
When your first graduate pops up (you get a free one) Build a Priests's house and a school.
Priests get paid well so put in another bakery to start taking care of your educated workers. Then build an apothecary, then a mortuary then maybe a shrine to Osiris or Ra and then a Hospital. YOu will need about three priests by this time to manage them all.
Scribes are then essential to get those taxes paid! Without them your harvests in your bakeries and granaries will be meager.
The Jerker Oct 9, 2023 @ 5:27pm 
Originally posted by vatrovia:
I love old game such as "Cleopatra, Emperor, Zeus, Caesar III, but I am so lost with this game. Should I see people moving in? The little start village appears empty even when I put down homes. I've looked around for manueal but none of them actually explain. I can usually just jump right in

Actually, you can't have farmers without nobles, and you need the king to rule them all. So put down whatever you want, but you will definitely need nobles' houses and the king's palace. After they're built, the farmers will build their houses.

However, the number of nobles' houses you can put down is somewhat limited to the stability of your kingdom. I can't say for certain the maximum number you can put down at the start, but let's assume "7". You'll have to pay attention to the People's Report. It's the top of the 3 turquoise buttons at the bottom of your HUD. Look for the "maximum number of farms". Therefore, each farmer owns a field, the number of farmer's houses = number of fields. This number will increase as your city becomes more wealthy, stable, and happy. You can then try your hand in putting down noble's houses and then the number of available fields will increase; all you need to do is increase the number of farmer's houses. It takes about a second or two for the game to understand that you've put down and count houses, so when you plop down a noble's house, it may take a short breath to see if the number of available farms you can have increases. As you put down farmer's houses, it also takes a second's delay for the game to register you've increased the number of farm houses so these seem to shift slowly. Actually, you can place farmers first if you want, but the farm houses won't be filled until nobles and palace moves in first, then the peasants will build their houses then go farm. You might notice that nothing else is being built, like shops. Don't get frustrated, I think shops and the like won't get built until after the first harvest is collected, or at least planted.

Things you can do to make your city more stable is meeting their demands for shops, health care, worship, and so on.

One of the other things you want right away is a bakery because some of your populace is paid in bread. More bakeries cost bricks but the more bakers you have, the better off people will be in getting paid for their labors. Also get a granary up right away because food left in the field will rot and you will be worse off if the Nile doesn't flood properly (underfloods, or overfloods). You also want a lot of brick makers going, say about 9 at least, and 3 papyrus makers. Though you can have more if you want. Make sure you have bricklayers so that some special houses that require bricks can be built, and for mastaba (burial places) and for palace upgrades.

Last piece of advice, you only start with one graduate. Use it to build a priest's house, then get an apothecary and then a school going. You want children being taught because you'll need future graduates, and the next graduate you want is a scribe. Build a scribe's house closest to where the fields grow, and if you have papyrus, the scribes will be better at gathering taxes, and taxes makes everything good because you pay in food for anything, from opening up trade routes to also using it for palace upgrades. And from there it's up to you.

Keep in mind that if you have nobody moving in, especially nobles, is because there's probably too much protesters and everyone hates you (in-game). You can only solve this by making sure to meet as many needs as you can. The trick is to not make things too far or too few. One each of the shops is way too few for everyone, therefore you might need x4 or more of each strategically laid out so that nobles, king and family, government employees, commoners, and peasants and others can be happy. And if your commons get wealthy enough, they might move into available noble houses, which is a good thing, because then that increases the number of farm plots you can have; and as I mentioned, more fields means more farmers that can be used.
Last edited by The Jerker; Oct 26, 2023 @ 5:37pm
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