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What are the best curses to take?
How do you decide whether to add or create a unit? (I try to trim the deck down to 10 cards which guarantees I'll see exactly all of them naturally, and add/remove from there)
Does Archmage mode cap out at +100 energy gained as I suspect?
You need to finish the game. I.e. get all of the Mutagen. I'm not sure if you can just play normal until you get every mutagen or not. I didn't, I played hardest difficulty possible until Grandmaster. (Tier 1/2/3/4/5)
Curses depends highly on the deck. If you are going swarm deck, then you never want to have your board occupied. If you are going boosting deck, then it's fine to have it occupied a bit. If you really don't interact with the opposing board (you can take the spell that instantly kill an enemy if you really have to) you can take the +3 armor. Reducing the Max Energy is fine too. If you think you can handle it, you can always up the amount of points the enemy starts (don't really recommend this). If you don't much care about fighting elites, you can always take the fog of war. No skipping is fine too.
I play with the Extra Card potion, so that means I play with 11 units. In honesty, you just take a look if there is a really good card for your build and take it, if not, remove until minimum. It's fine to have 1 card over (although, I did lose a run once because my needed card was stuck in the last one).
Never played Archmage mode.
What difficulty did you start losing lots of battles on? Which fights gave you the most trouble and how to counter them?
Depends on what part of the game you are. The BEST Deck, as in there's little to no counter to, is a Melusine deck. She's just OP AF. But, it requires you to kill an elite first. Once that is done, you drop her, clone her a couple of times and watch as she gains 10+ Boost per turn. She also has Veil, so she is immune to Poison, Spy and Doom.
Uysogota of Coruo, from the Bulwark deck, is by far the easiest deck to win. He's a powerhouse from start to finish, especially if you mirror him. Only issue is that you can easily lose to Poison and Spy.
Detlaff, from Hive Mind, is another very powerful choice. Clone him before you level him via Elite and consume him. With this deck, I was able to reach close to 6k points against the last boss.
I started losing a lot of battles on Master Difficulty, because I had to adapt my strategy to the ever increasing curses. Learning how many Constrained I could get away with, if the enemy having armor or not was a big factor, how much time I needed per turn, etc... Once you learn to tailor the curses to your deck, they hardly hamper you.
Fights that give a lot of problem depends on the deck. All of the boss fights are piss easy and gimmicky. For the Ice Dragon, you just have to break his right wing (Frozen Units can't be Boosted) and you are solid. The other two are a joke not worth mentioning.
For normal enemies, the ones that are hard to beat usually revolve around stealing your stuff, either through Spy (Inquisitor) or Poison (Frog). For the spy dude, you just play your weak cards first, let the guy mark them and play your strong cards later. For frog, just make sure no unit has too much boost.
For Elites, the one that comes with the 4 Chapters is a ♥♥♥♥ fight, depending on RNG. The trick here is to kill the one Chapter that has the Deathwish (Draw One Card), while having an extra card. This will make the Elite deal 2 damage per turn, which isn't bad. If you kill 3 Chapters in the first turn (By using Masterful Thunder), then he will easily overwhelm you with 4 damage a turn.
Last, but not least, learn to understand what the AI prioritizes when damaging. If you know who they will focus, you can easily make him the scapegoat, while your more important stuff stays alive.